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KINGDOM HEARTS All-in-One Package for PlayStation 4

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A novel series has also been released. It is written by Tomoco Kanemaki and illustrated by Shiro Amano. Like the manga series, it is divided up into separate series based on the games. Kingdom Hearts is divided up into two volumes; "The First Door" and "Darkness Within". They are scheduled to be released in the USA in June 2008. Kingdom Hearts: Chain of Memories has currently been released only in Japan and is divided into three volumes. Kingdom Hearts II has also been released only in Japan and is divided into four volumes; "Roxas - Seven Days", "The Destruction of Hollow Bastion", "Tears of Nobody", and "Anthem-Meet Again/Axel Last Stand". Kingdom Hearts HD 1.5 + 2.5 Remix: In October 2016, Square-Enix announced a single-disc compilation release of Kingdom Hearts HD 1.5 Remix and Kingdom Hearts HD 2.5 Remix for the PlayStation 4. The compilation was released on March 9, 2017, in Japan; March 28, 2017, in North America; and March 31, 2017, in Europe. [64] It was later released on February 18, 2020, for the Xbox One. [63] A cloud version for the Nintendo Switch was released on February 10, 2022. [39] Final Fantasy Retrospective Part XI (GameTrailers.com feature). GameTrailers. October 10, 2007 . Retrieved November 20, 2007. Kingdom Hearts [a] is a series of action role-playing games created by Japanese game designers Tetsuya Nomura and Shinji Hashimoto, being developed and published by Square Enix (originally by Square). It is a collaboration between Square Enix and The Walt Disney Company, and is under the leadership of Nomura, a longtime Square Enix employee.

Siegel, Scott (September 20, 2007). "TGS07: New Kingdom Hearts games coming to DS, PSP, mobile". Joystiq. Archived from the original on October 18, 2012 . Retrieved September 21, 2007. Director Tetsuya Nomura also worked as the character designer of the games. Though Disney gave Nomura freedom in the characters and worlds used for the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds. Nomura has stated that though many of the Disney characters are not normally dark and serious, there were not many challenges making them so for the story, and despite this, their personalities shine because they maintain their characteristics. When deciding which worlds to include in the game, the development staff tried to take into account worlds with Disney characters that would be interesting and made an effort to minimize any overlap in the overall look and feel of each world. Kingdom Hearts II takes place one year after the events of Chain of Memories. It was released for the PlayStation 2 in Japan on December 22, 2005. [9] [10] The game further explores the "heart" concept by involving a new group of enemies, the Nobodies, which are the cast-off shells of those who have become Heartless. The gameplay is similar to that of the first Kingdom Hearts game, with the addition of the Reaction Command, which performs reflex-sensitive actions in battle. Kingdom Hearts II was revised into Kingdom Hearts II Final Mix, which contains more material than the original release, such as additional cutscenes and bosses. Kingdom Hearts II Final Mix was released with Kingdom Hearts Re:Chain of Memories in a collection titled Kingdom Hearts II Final Mix+, which was released in Japan on March 29, 2007. [11]Romano, Sal (June 10, 2018). "Kingdom Hearts III launches January 25, 2019 in Japan and Asia, January 29 in North America and Europe". Gematsu. Archived from the original on June 10, 2018 . Retrieved June 10, 2018. Kingdom Hearts 3D: Dream Drop Distance was released on March 29, 2012 in Japan for the Nintendo 3DS. The game focuses on Sora and Riku Mark of Mastery exam under Yen Sid in anticipation of Master Xehanort's return and their subsequent conflicts with enemies from their past. In addition to similar systems inherited from Birth by Sleep, this game features Dream Eaters which serve as both enemies and allies. Players may collect and breed friendly Dream Eaters and train them to become more powerful. The English edition was released on July 20, 2012 in the United Kingdom and on July 31, 2012 in the United States.

Both Aqua and Sora recited the same line about the dark fate of their friends telling the antagonist to return their friends hearts.

Kingdom Hearts: Re:Chain of Memories Heads to Retailers Today". IGN. December 2, 2008. Archived from the original on November 8, 2012 . Retrieved December 10, 2008. Bellingham, Hope (March 20, 2023). "Kingdom Hearts 4 got a behind-the-scenes pivot after its reveal, but its director won't say why". GamesRadar+. Archived from the original on June 26, 2023 . Retrieved June 26, 2023. Kingdom Hearts II's Tetsuya Nomura Q & A". GameSpot. Archived from the original on April 18, 2009 . Retrieved June 8, 2007. Romano, Sal (February 5, 2019 Kingdom Hearts, Baseball with Normal Sized Heads Get 10s in Famitsu". Adriasang. March 21, 2012. Archived from the original on February 1, 2019 . Retrieved April 4, 2012.

Square Enix Announces Kingdom Hearts Re:Chain of Memories for North America". Square Enix. September 19, 2008. Archived from the original on August 16, 2011 . Retrieved September 19, 2008.

A Kingdom Hearts game was developed for V CAST, Verizon Wireless's broadband service, and was released on October 1, 2004, in Japan and on February 4, 2005, in the United States. [44] It was one of the launch games for the V CAST services. [45] The game, developed by Superscape and published by Disney Mobile with no involvement from Square Enix, features gameplay akin to the first Kingdom Hearts game, modified for the input method of mobile phones. [46] The game's storyline features Sora struggling to free himself from a nightmare induced by Maleficent's magic. Though Disney gave Nomura freedom in the characters and worlds used for the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds. [128] Nomura has stated that though many of the Disney characters are not normally dark and serious, there were not many challenges making them so for the story and despite this, their personalities shine because they maintain their own characteristics. [129] He also felt managing and keeping multiple worlds was problematic. [130] When deciding which worlds to include in the game, the development staff tried to take into account worlds with Disney characters that would be interesting and made an effort to minimize any overlap in the overall look and feel of each world. [121] [131]

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