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Posted 20 hours ago

Extra Strong Liquorice Imps in Tin 20g (Pack of 1)

£9.9£99Clearance
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You can freeze wounds so that they never improve/worsen might have to examine wound if you dont have high first aid Fish nets work until like 40 or so then gains drop off hard. Spear fishing is very good for grinding, but requires you to be watching the game, compared to using a fishing rod which you can set up a wurmassistant notification for when a fish is hooked.

Mag - Light token to 35 (50 if low alignment), frost protection to 55 (can go to 65 with it, blaze is better skill/hour but uses more favor/skill), blaze to 70 (if linking only use to 80, lurker better favor to skillgain ratio), lurker in dark/woods to 100Body Control - Archery or Longsword+shield shield training in pen(requires your attention but great gains), Archaeology(afkable) FB/FA do not increase skillgain and their damage takes away possible skillgain you could have gotten, RT increases skillgain but also increases damage dealt to the weapon itself so not good for skilling,

Best skillgain is around 75% attach chance for continuing, same as creation, if you use equal ql mats to what you used to create it then that's the continue chance. Alcohol increases diff but is too much actions for little benefit here imho Imp Jar 50ml Shortfills are a great way to create lower strength nicotine eliquid at an amazing price! We at Viking Ecigs have 3 types of nic shots to choose from as follows: Imp Jar 50ml shortfill e-liquid comes in 60ml bottles and contain 50ml of nicotine-free liquid, meaning you can add a 10ml nic shot to create a larger amount of nicotine-containing liquid. For example, adding one 18mg nic shot will create 60ml of 3mg e-liquid. So best way to grind in pve would be to pen a troll in a cave and keep it starving but not dead, as are enemy kingdom alts with no armor. PVP has a super bonus to skillgain iirc so bashing alts is the fastest way, but probably frowned upon by pvp purists. You can expect about 1 rare per 2 hours, and 1 supreme per 24 hours, per account, assuming you have 100% create chance (takes about 30-35 skill with a 90ql tool for most tools you'd want to spam). 9 Accounts would get about 4.5 rares an hour and a supreme every 3 hours on average, for example.

Imp Jar 50ml Shortfill e-liquids have been created to capture the taste of flavours usually found in disposables. There is no need to think about puff counts with these e-liquids, just fill your tank and vape. LT is a contender for best skilling weapon if you're not that strong or there is a lot of mobs in the area that your natural health regeneration can not keep up with. Around a 15 diff mark is where you'd want to balance your knife ql for. Use CoC+WoA/BOTD and be full health+stam as the butcher/filet time does not effect skillgain, only how many things you butcher. Fo - Morning fog to 35 (50 if low alignment), acid protection to 50, dirt to 70 (can cast dirt till 80ish if you'd rather the dirt than a bit more skillgain), lurker in woods to 100

For fileting, diff = damage, so ideally you want to lava the meat to high damage and counter that with a high ql knife for really fast butcher actions. Lava gives pretty consistent wounds as does jumping off a dirt wall, so they're a good place to start one. when you're finished and want the wound gone just sacc a rare/like 50 favor worth of things and the wound will instantly heal.

Unflavoured Nic Shots (18mg, VG/PG 70/30, stamdard freebase nicotine) – 1 of these will make 60ml of 3mg liquid when mixed with an Imp Jar 50ml Shortfill No problem, glad I got it right and could help a little A good skiller would be WoA (nimb if it's a 3 second swing weapon) - Venom/LT - CoC - MS. Good ql armor and weapons, a fast horse+geared up and high Web armor casts on your armor are all massive boosts to how much skill/hour you can get hunting, if anyone tells you WA doesn't work in pve or that you should use aosp in any form inside wurm online thats not a horse barding /ignore them. Prospecting - prospect with 1ql, tap w each time you queue up actions, if you don't you occasionally set off old anti-macro thing that stops skillgain. if you think skillgain stopped walk to another tile coz you might have set it off. Archaeology - diff depends on how many disbanded deeds are in the area, you'll need to test it out yourself, it can vary greatly.

Most actions give skill in a specific pattern: Each action has a chance of giving skill. The chance is determined by the character's skill level, the difficulty of theaction and, usually, the quality of the tool being used. The amount depends on the length of the action timer. If the action timer takes twice as long the gain is twice as high too. The amount is also affected by sleep bonus and tool enchantments like Circle of Cunning . (see more at https://www.wurmpedia.com/index.php/Skills:Basics#Skill_gain) Each time you get a message in the middle of an investigate action that gives a chance for skill same as finding a fragment so much faster to skill up on disbanded deedsClimbing - make a drop shaft in a mine, climb up it until you run out of stam and fall down, climb up again (no fall damage in caves). Chest wounds reduce effective climbing skill which can make it easier to grind. Balance rod ql vs fish caught so that you get around a minute of fighting on the line before it's caught/gets away. If you're catching 100% of them its too easy.

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