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Matagot Captain SONAR Board Game - English Edition

£9.9£99Clearance
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When the Captain activates silence, he announces "ACTIVATING SILENCE" and moves his submarine without announcing the route. In Captain Sonar, two teams operate opposing submarines battling for control of the ocean's depths. each teammate has his own station and responsibilities aboard the vessel. the players will have to coordinate and communicate effectively to survive. The game is played until 1 submarine has taken 4 damage, at which point it is destroyed. We’re going down, captain! Givin’ It All She’s Got, Captain! Volcano is the campaign's last map and by far its most volatile. Islands will keep emerging semi-randomly (in other words each side will make them emerge where it makes their opponents' lives harder), until enclosed seas are created. The winner is either the submarine that sinks its opponent, or the submarine that finds itself in a bigger sea space when the islands prohibit the subs from reaching one another. The winner of this scenario is the winner of the campaign, no matter the results of the previous naval battles.

Sonar – The enemy captain must declare two of three pieces of information about their whereabouts (X, Y or sector number), one ofSonar – The enemy captain must declare two of three pieces of information about their whereabouts (X, Y or sector number), one of which must be true, the other false. Silence – Move up to four spaces in a straight line without announcing the direction (other rules for movement still apply). This mechanism works perfectly, because as soon as you hear some rumblings from the other team that they are thinking about dropping a mine or shooting a torpedo, you know that they think , at the very least, that they’re close to you. Then it’s a mad rush to figure out where they are or escape! Well, why didn’t you say so! In that case, head east! Load up those torpedoes, and lets keep our engines running. Enemy in sight!

A scaled down re-imagining of Captain Sonar with more focus on the turn-by-turn play, Sonar Family does a great job of recapturing the essence of the original, although in a less bombastic chaotic gameplay. I've played Captain Sonar a few times and I really enjoyed it. The trouble is just how infrequently I would get exactly 8 people together to play this game. Captain Sonar is what happens if you take Battleship and make it something a whole lot more than a guessing game, and add in some social interaction and team camaraderie.He passes the sheet to a teammate, who does the same with another section of the submarine and continues passing it on until all sections are secured (including all teammates' initials). If there are fewer than four players on a team, some players will need to secure multiple sections. In Oh Captain only the captain is active and controls all the stations for which players are recruited step by step into the game. In a 2- or 3-player game, players must use turn-by-turn mode, as one player will need more time to manage all four roles by himself. Role Assignments Depending On The Number Of Players

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