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Mage's Blood: The Moontide Quartet Book 1

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Sin-Eaters: You may function as an Anchor for certain ghosts whose attentions you will likely not appreciate. Somehow, in some way, this includes the Sin-Eater's geist, even when the Sin-Eater is still alive and active elsewhere; ambient haunting effects occur, colored by the nature of the geist. Demons: Depends on the demon's demonic form. Some may have relatively humanlike blood, while others may taste more like oil or even pressurized air or something. Excessive consumption might confer temporary glitches or temporarily render the vampire a source of aetheric resonance. This does not count as using a Flask, and thus effects that proc on Flask Use do not apply (e.g. Sulphur Flask creating Consecrated Ground). Because it does not consume charges, using Flasks with the Alchemist's prefix and up to 70% increased effect from Enchantments using the Enkindling Orb greatly improves the effects without the downside. The Magic Utility Flask Effects cannot be removed modifier prevents effects such as Nullifer from removing flask effects on you from Magic Utility Flasks. Due to its powerful effects and extremely low drop rate as a tier 0 unique, it is typically one of the most expensive items in each league, traded amongst players for several Divine Orbs. It is also commonly used as a status symbol. Modifiers

A fantasy epic adventure, The Moontide series is projected to be 4 books revolving around the events of the most important ‘Moontide’ in the history of Urte.Werewolves: Drinking the blood of a half-flesh, half-spirit hunter of men is a great way to find yourself unconsciously obeying strange folkloric taboos — much like those followed by the strix. Magic Utility Flask Effects cannot be removed Rivers of power course through your veins. could sometimes fail to apply flask effects to you, for example, when swapping out an equipped flask for another. Personally, I have a very strong dislike of the concept of "drinking supernatural blood is bad for you!" Outside of the WoD, the trope generally amounts to "the stronger the blood, the more powerful you become." Instead, it becomes "you get effed over."

Corrupted Unbeknown to Atziri's finest thaumaturgists, their loyalty would require far greater devotion than mere research. Content is available under Creative Commons Attribution-NonCommercial 3.0 Unported unless otherwise noted. Possibly the strongest aspect of Mage’s Blood is its cultural diversity. While the continent of Yuros is fairly standard and European, Antiopia is brimming with diversity. Throughout the story the people of Yuros and Antopia are seen wearing cultural garb, be they turbans, burkas, or many other forms of clothing and jewelry. Not only is the clothing diverse, there are terms and phrases of various origins, Italian, Spanish, Indian, Arabic and more – most of which I had to look up. This isn’t a bad thing – I like to learn while I read. It seemed to me upon reading the definitions that they were used correctly, but then again I’m no expert in any of said cultures. From the cities to the people inhabiting them, the world of Urte felt very real.Werewolves: I think it was mentioned somewhere in 1st edition of Requiem that each success on a feeding roll vs a werewolf gives 2 Vitae, but the werewolf might go into Death Rage. Maybe werewolf blood can also grant temporary Spirit vision if consumed in large quantities or from a powerful werewolf.

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