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Clementine Book One

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Dominguez, Noah (July 2, 2020). "The Walking Dead Creator Teases Negan Lives Follow-Up Starring". Comic Book Resources . Retrieved July 18, 2020.

In this expansion on Robert Kirkman's The Walking Dead universe, Clementine is on her own again, using crutches to compensate for the makeshift prosthetic she's been using since losing her lower left leg. It's after breaking this substitute leg that she reluctantly agrees to accept help from a nearby Amish settlement. The doctor there fits her up with a nice new prosthetic but she's too wary to stay overnight, despite all the help they've freely given her.

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Matulef, Jeffrey (2013-04-02). "Telltale nearly scrapped The Walking Dead's Clementine a week before recording". Eurogamer. Archived from the original on 2013-04-05 . Retrieved 2013-04-03. So I didn’t play the Walking Dead Telltale game and I have no idea who Clementine is or why anyone cares; I’m clearer now about who she is but remain baffled as to the caring part. In this book she’s a moody teen amputee who meets an Amish kid called Amos whose rumspringa involves travelling to a Vermont mountain and helping strangers build a house or something and getting a plane ride in return. Clem tags along because plot. PORTLAND, Ore 11/01/2021 — Image/Skybound today revealed an extra-length first look at Clementine Book One, beginning a trilogy set in the world of Robert Kirkman’s The Walking Dead, from award-winning writer/artist Tillie Walden ( Spinning, On A Sunbeam). Schedeen, Jesse (April 13, 2021). "The Walking Dead: Telltale's Clementine to Make Her Comic Book Debut in Skybound X". IGN . Retrieved April 13, 2021. Holmes, Jonathan (July 5, 2020). "The Walking Dead creator hints at Clementine's return". Destructoid . Retrieved July 18, 2020.

As friendship, rivalry, and romance begin to blossom amongst the group, the harsh winter soon reveals that the biggest threat to their survival...might be each other. Right before his death, Tim tells Georgia not to let Olivia go. Georgia takes this to heart after finding out Amos was planning on leaving with Olivia. Robert Kirkman's THE WALKING DEAD as 17-year-old Clementine must learn the difference between living and surviving in this intimate, coming-of-age YA And I did love this as well. I was wondering if I'd be able to follow the story, but the world building is pretty much just "apocalyptic world with zombies", which isn't too hard to grasp. I found the story easy to follow and enjoyable, and I loved Clementine as a main character. I will not continue with this graphic novel series. I know that the author is trying something new and it’s okay. It’s that I prefer the other works more.Clementine is introduced in the first season as a young girl, left in the care of her babysitter Sandra while her parents are out of town, at the start of the zombie apocalypse. She is found and cared for by Lee Everett, another survivor, who tries to help her find her parents, and becomes a father-figure to her, teaching her how to survive. Lee is eventually bitten, and after a tearful goodbye, Clementine travels with other groups. Over several years, she becomes a guardian to Alvin Jr. (AJ for short), a child whose parents died in the apocalypse, and comes to raise him as Lee did with her. Want to take our relationship to the next level? Become a patron today to gain access to exclusive perks, such as: As friendship, rivalry, and romance begin to blossom amongst the group, the harsh winter soon reveals that the biggest threat to their survival… might be each other. [2] Synopsis [ ] Chapter One [ ] When I first heard there was going to be a Clementine book, I was cautiously hyped. I really enjoyed the games and loved the stories they told and the characters they brought to the table. Then I heard that AJ wouldn't be in the comics and I lost a lot of my hopes for it. Clementine would never leave him behind so the entire concept was flawed and bad. I got a review copy through Edelweiss though, so I read it. Chapter One" • " Chapter Two" • " Chapter Three" • " Chapter Four" • " Chapter Five" • " Chapter Six" • " Chapter Seven" • " Chapter Eight" • " Chapter Nine"

All of the characters are uninteresting nobodies - they’re all moody teens, hooray… - and, again because plot, one of the characters goes bad for no reason and that’s the finale: some dumb scuffle between idiots over nothing. So many of the panels are crammed with overstuffed word balloons and still the story came off murky and unengaging - that’s how bad a writer Walden is. Hamilton, Kirk (27 April 2012). "5 Reasons The Walking Dead Game Is Better Than The TV Show". Kotaku. Gizmodo Media Group. Archived from the original on 17 November 2012 . Retrieved 7 December 2012. Matulef, Jeffrey (June 12, 2016). "The Walking Dead Season 3 revealed". Eurogamer. Archived from the original on June 14, 2016 . Retrieved June 12, 2016. As friendship, rivalry, and romance begin to blossom amongst the group, the harsh winter soon reveals that the biggest threat to their survival…might be each other. The bond between Clementine and Lee was considered instrumental to the game by Telltale. [3] Gary Whitta described Lee's and Clementine's relationship as "emotionally authentic". [4] To build this relation, Clementine was introduced as early as possible within the first episode; the scene of Lee confronted with Clementine's zombified babysitter was specifically designed to highlight Clementine's likability, resourcefulness, and vulnerability. [3] The writers carefully had to balance elements in this scene, as if, for example, Clementine appeared to be annoying to the player, the emotional bond would be absent and the player would likely make choices without caring about Clementine's fate. [3] Writer Jake Rodkin stated that the difficulties of writing a child character that the player wouldn't want to abandon led to serious discussion about dropping Clementine late in the development process, a week before voice recording was to start. [5] The game designer and writer Harrison G. Pink commented that the in-game decisions were not meant to be good because there couldn't be an optimal play-through. Clementine made those decisions even more difficult, since her presence forces the player to consider protecting her on another level. "It gets way more blurred when you involve Clementine," Pink said. "You have these decisions that are probably the right decisions for the group--she's watching, but then maybe she needs to understand this, but I might scare her because she'll think I'm a crazy person. There's no wrong choice, if you can justify it and it feels properly motivated to you, it's a valid choice." [6]It's become vanishingly rare for there to be anything new to say about the zombie apocalypse. This book is no different, but will likely hit the sweet spot for fans of the subgenre, and especially for those who don't think that there's enough teenage angst already in the existing corpus. This all-new original graphic novel, available everywhere books are sold June 2022, marks the official launch of Skybound Comet, a new original graphic novel imprint aimed at Young Adult (Ages 12+) and Middle Grade (Ages 8-12) audiences. Batchelor, James (April 11, 2019). "Telltale's The Walking Dead "made Skybound what it is" ". GamesIndustry.biz. Archived from the original on April 11, 2019 . Retrieved April 11, 2019. Still, I want to give credit to the young comics icon Tillie Walden, known for intensely emo comics almost exclusively focused on lesbian teens, in working with Robert Kirkman on this sequel. Totally surprised me. Walden and Zombies?! The author of the memoir comics story of her figure-skating youth in Spinning?! And I have read most of what she has done, which is a lot, she’s incredibly prolific. In most of her comics it’s all about the feels, grumpy teens, with few people knowing how to speak their minds: It’s young people, it’s generally YA, which she basically was herself for most of her comics career so far! The trilogy marks the graphic novel debut of Clementine, star of the massively successful Telltale Games video game.

The story itself is fine, if not particularly original or strong enough to withstand more than passing scrutiny. Perhaps the gaps will be filled in better in Books Two and Three. It doesn't help that Tillie Walden's art is occasionally too murky to differentiate between characters or to fully illustrate what's happening to them. I really enjoyed Amos tho, who was a delight. I just... I don't think I'm this book's target demographic. I don't care about your standard zombies and I'd much rather read about teenage angst in real world situations (tho, perhaps hilariously, one of my favorite zombie books is Lia Habel's steampunk-zombie-teen romance mashup Dearly, Departed.) Now, I will say, there are many elements that are fun, and some moments that I would've liked to see in a setting like this. One of which being at the beginning with the Amish community (literally first-chapter stuff, so not too spoilery). Unfortunately though, we never do explore that community enough to get a sense as to how an Amish community functioned within an apocalypse. Like, what advantages did they have? What disadvantages? That's not really answered. Like the other cool concepts, it's thrown in there to be immediately brushed past for the next thing. a b c d e f g h i j k l m n Wallace, Kimberley (January 2013). "Creating Clementine". Game Informer. pp.26–31. Archived from the original on 22 September 2018 . Retrieved 6 October 2018. TILLIE WALDEN is the future. Her boldly authentic voice brings new heights to the world of The Walking Dead." —ROBERT KIRKMAN Clementine goes to a barn to rest for the night, where she has a nightmare about Lee dropping her during an escape from zombies. She wakes up and decides to travel during the night. The next morning, as she gathers water, she hearing an argument between three Amish girls. Clementine attempts to leave unnoticed, but her period comes, causing her to scream out. Joy holds Clementine at gunpoint, as she attempts to leave again. After, Clementine explains the situation, they take notice of her prosthetic and invite her to their town. One of the girls asks Clementine her name and she hesitantly responds. Another one introduces herself as " Meredith". They take Clementine to the entrance of their community, where one of the girls' father takes Clementine through the entrance procedure. After she's done, she meets up with Meredith who gives her a tour of the town and takes her to Rabby. He makes a new prosthetic leg for Clementine while telling her his story. Clementine decides to leave the town and sleeps in a tree, saying she'll have to think of a name for her new prosthetic.Today we revealed a moving new look at CLEMENTINE BOOK ONE, beginning a new Young Adult graphic novel trilogy set in the world of Robert Kirkman’s THE WALKING DEAD, from award-winning writer/artist Tillie Walden (Spinning, On A Sunbeam). I don’t know, something in me changed after I got bit. I ignored it for a while but it keeps growing. This idea that I...I was going to live. And not just day by day like I had been. I could live for months...years...that I might be an adult someday, like my mom was. I don't know why but it scared me so much. So much that it felt like I couldn’t breathe.” Disconnected from the overwhelming mythology of 193 issues of comics or 131 hours of television (discounting spinoffs in both genres), The Walking Dead games were more compact, more urgent. There wasn’t a lot of room for straying from the most powerful and concise narratives, characters, or jarring plot developments. Powerhouse creator TILLIE WALDEN takes on the world of ROBERT KIRKMAN’s THE WALKING DEAD in the most anticipated YA graphic novel of 2022.

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