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Games Workshop - Warhammer 40,000 - Combat Patrol: Genestealer Cults

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Details: https://www.games-workshop.com/en-WW/combat-patrol-adeptus-custodes-2022 You may also be interested in... Genestealers make their way through the galaxy to infiltrate Imperium planets, taking control of the minds and bodies of the populous to create mindless cults... just like the Kardashians. Another factor to consider is the deep roster of GSC Characters to choose from. Each one has a speciality that can really bolster your ranks — provided you position everything correctly. From the Clamavus to the Nexos, the Biophagus to the Kelermorph, or the Abominant to the Sanctus, you’ve got options. You could just go with a Broodcoven to keep it simple and I think we’re going to do that, too. Thankfully, Games Workshop agrees, which is why it’s provided free Genestealer Cults Necromundarules– allowing you to take your genetically twisted army with you when you visit the Hive. Kill Teams” is the Warhammer game on a smaller scale. You build a kill team with specialized units. They earn experience and have their own unique traits.

Genestealer Cults army guide | Wargamer Warhammer 40k Genestealer Cults army guide | Wargamer

When a CHARACTER fails a Saving Throw, another model within 3” can take the hit instead if you roll a 4+ (3+ for PATRIARCHS ), dying in their stead. Whilst this will outright kill the saviour regardless of damage (so yes, you can lose a 3W ABERRANT against a Lasgun), it can be well worth it to keep a vital Character alive. Taking the top spot on this list undoubtedly are the gold-clad warriors of the Adeptus Custodes. This box is worth it. While most Combat Patrols could fill in around 500 to 600 points, this one could fill in over 800 points of Adeptus Custodes goodness. You could build all sorts of configurations with this set; getting a second box is a surefire way of getting you a competitive Adeptus Custodes list. Get some named characters, and you’re good to go. Vertus Praetors and Custodian Guards are necessities in a Custodes list, and it wouldn’t hurt to get more. It may contain too many sisters, but the other units' value gives this Combat Patrol box outstanding merit. Objective Secured– All your Troops are get this, pretty standard. Whilst they aren’t the toughest Infantry around, they’re cheap enough for you to have lots of them, and your deployment abilities gives you a surprising amount of flexibility to nab Objectives.Genetic Lineage- Let’s an ACOLYTE or METAMORPH unit charge even if they Advanced this turn. Great at 1CP for the extra burst of speed granted, and the neat thing with this is it’s used in the Charge phase, meaning you can either go in knowing you’ll need it, or can simply use it for redundancy if the Psychic Stimulus power fails to cast. The Adeptus Custodes combat patrol box is interesting in the fact of how many Sisters of Silence you get. We thought they would do one more focused on other troops, but hey, if you want Sisters of Silence, this is a great box. With 32 minis inside the Genestealer Cults combat patrol that one has a lot of minis and a decent mixture of units. Thousand Sons & Grey Knights Combat Patrol Box Sets Overloaded Fuel Cells- A unit’s Industrial Weapons become mini-plasma, granting either +1 Dmg for Ranged Weapons, or +1 Str for Melee, at the cost of suffering 1 Mortal Wound for each 1 to Hit. The Ranged boost is much stronger than the melee one and so use of this should be concentrated there, though the Str boost can be useful depending on the unit (Twisted Helix Aberrants hitting at Str 10 vs T5 units, for example). The Mortal Wounds can be passed off to other members of the unit, not just the wielder of the Industrial Weapon, so feel free to sacrifice some Autoguns for that tasty +1 Dmg on some Mining Lasers.

Combat Patrols The T’au Empire Leads the Charge as Five Combat Patrols

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The Gift From Beyond- A super Cult Sniper Rifle, with +12” Range, -1AP and +1Dmg. That’s it though, and whilst there will be times you one shot a lighter support Character, in general it’s still going to take 2 if not 3 turns to get rid of most enemy Characters. Not bad, not great. Amulet of the Voidwyrm- Grants a 4++, enemies can’t Overwatch or Set to Defend against the bearer, and once per game they can automatically make a Save on a 6 (before rolling). A good spread of benefits, though realistically one of them will often be wasted on most Characters. As such, consider the two parts you’ll want most on a Character and go from there. Here’s where we need to make our first real decision. Should you just get two boxes of the Combat Patrol? Personally, I’d say yes. One of the GSC’s biggest strengths is just the sheer number of bodies they can have. So have a core of basically double everything in the box is a good start. That also pushes us over the 1000 points mark with roughly 990 points left over — but we’ve still got to budget for Wargear, too. Psychic Stimulus* (WC 6) (B)- A friendly visible unit within 18” can Shoot and Charge even if they Advanced, and ignores the penalty for Assault Weapons when doing so. A powerful, if somewhat risky Power, as you’ll need to commit to Advancing before you know whether you’ll get this off. Do so, and you can set yourself up for some nasty punch. Fail, and you could be out of position and wasting a turn. Better make sure you have a reroll handy… Giving up the extras the Named Cults get is often a big ask, as the Stratagems and Powers in particular can be potent, so any combo you concoct has to account for this too.

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