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Lucky Duck Games | Chronicles of Crime | Board Game | Ages 14+ | 1-4 Players | 60-90 Minute Playing Time

£9.9£99Clearance
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That said, I would not call 1400 a highly replayable game, at least for the same play group. But as no components are destroyed or altered, the game is perfectly replayable by a different group. I know our copy has been making the rounds of our friend group already. Similar Games

The 5 cases that come with the game are great, but sadly as they are a one-and-done experience you're likely to run out of content fast. Chronicles of Crime is an award-winning cooperative game of criminal investigation mixing a board game, an app and a touch of Virtual Reality. You and your team will be put on crime cases, moving all around town, interviewing suspects or witnesses, and searching for clues in 3D scenes! Dark and Gritty but so Good Bait is a very well-plotted drama that, in only two episodes, has cleverly evolved, and if it stays its course of successfully telling the story in the coherent way it has in the next four episodes, it will be one of the best crime/thrillers of 2023. It's dark, gritty, and an in-your-face kind of crime/murder thriller that's intensely captivating. A successful strategy for keeping a mystery captivating is to maintain the core of the mystery episode-by-episode while at the same time nimbly tying in the larger picture as the other elements unfold, and Bait does it so well in just two episodes. Compared to the escape room games I’ve played before, I found Chronicles of Crime a much more appealing and enjoyable experience. The logic of the cases is less abstract than some of the puzzles in the Exit games and therefore you always feel like you should have solved something and rarely that something was obtuse or unfair.I also liked how the case deadline helped me focus my investigations and be economical about where to go and what to do there. Difference From Other Games In The Series During the investigation, players will also discover new locations, and place the location display board in play. They can then scan the location QR code to travel to that destination, and talk to the characters there. Discovered characters are placed on locations, and undiscovered characters are placed on a central clue board until they’re found. Characters, like items and locations, are scanned when you want to interact with them. They can then be questions about other characters and items you have discovered. In Chronicles of Crime 1400 players start off with a blank board, and populate it, along with the location boards as they investigate. My sister and I really spent a range of 1.5hours to 5 hours for different cases of different difficulty levels. It's not limited to the standard 5 suspects from games of other brands so it makes you really think out of the box. The time mechanic is reinforced with the entire game being a living world. Characters move around, they might not open the door to see you at night and there’s pressure to solve a case in a certain amount of time. They also react to certain clues. If a character asks you to keep something a secret, and you scan that item with another character, you can get a negative reaction next time you speak to them.

The new Chronicles of Crime: 1900 standalone game challenges players not only to skillfully collect evidence and interrogate suspects but also to solve some escape-room-style puzzles incorporated into each scenario. When you are talking to a person, you can ask them questions by scanning items or people, and they will tell you what they know on the topic. It’s all very intuitive and easy to use. I enjoy the cognitive aspects when it comes to deciding whom to ask about what evidence and digging for evident locate other suspects. Chronicles of Crime 1400 is as good as the original, and it’s Paris setting is captured well. 1400 will be followed by 2 more standalone games, set in different timezones, but following the same family.

If you like the sound of app assisted mystery solving, but the Middle Ages are not your preferred setting, there are multiple other Chronicles of Crime games. The game’s VR experience requires only a mobile phone: Players put the VR glasses provided onto their mobile device, then raise them in front of their eyes to immerse themselves in the game's universe and search for clues in a virtual world. I love the app on my phone as a tool. The QR code scanning is such an innovative piece to the game, plus all the additional scenarios you can buy. The tech works well and I had no problem with scanning unless under very bright lights. And while replay value of each case is low, there is a ton of content and due to the app it is easy to add further cases down the line.

Chronicles of Crime does have a fantastic cooperative nature, and there is usually a lot of discussion about who to talk to, and if they’re lying (characters lie). One player can keep the phone, and control everything, but as each player has a go investigating the 360 images and also the map spreads out with location cards around the table, it’s easier to pass the device running the app around and have discussions about the next steps. Each case usually has a deadline, meaning the in-game time by which you need to give a solution. Each piece of evidence found, each character interrogated, and each location travelled to add to the time spent, so you have to choose your actions with care. Zatu has an excellent range of games and for most of them the best prices too. Delivery is always fast and I have never received a game in bad condition. 10/10 would recommend. Chronicles of Crime manages to deliver a tense, puzzle-solving-filled experience that thoroughly tests your deduction skills. The blending of physical components and digital media has been achieved with perfection, setting an exemplary example for future puzzle and detective games to come.

includes one tutorial case and four full-length cases of difficulties from Easy to Hard. They usually take 1-2 hours to complete, meaning that the game has about 6.5 hours of gameplay in it from start to finish. INNOVATIVE GAMEPLAY: Utlizie the free smartphone app to examine crime scenes, question suspects, and follow leads in virtual reality. About a week after playing Chronicles of Crime for the first time I watched Murder on the Orient Express and solved it before that Poirot fella did. That could be because it was startlingly obvious or maybe Chronicles stood me in good stead… We love that Chronicles of Crime 1900’s aesthetic was consistent with a Victorian-era art style. It’s pretty, painted and has a lovely elegance to it without removing the grime and grit of the character’s faces. Also, it puts all characters in a style reminiscent of the era’s fashion. Houses and people fit the bill of being both from their social class, but also their era. The opportunity to investigate the crime scene often takes two looks as the first time you’ll be basking in the beauty of the architecture and visuals. The factories, art studios and mansions of these colourful folk tell lots of stories to give hidden details and prominent clues as to their misdeeds. Nothing escapes an eagle-eyed reporter, but that won’t stop you from gawping at the gorgeously furnished boudoirs of the A-listers of ye olde Paris! It Takes Two, Baby! As far as player count goes I think you could play it with a large group, but it works best with two or three players. Most of the action comes through an app so you have to pass the phone or device around. Only so many eyes can help look over the various clues and plot a course of action. Too many cooks and all that…

London, today. You just left the commissioner's office. You're not sure how you feel, but definitely not good. A body was found in Hyde Park, and the commissioner just made it your case. You leave the police station, get in your car, and close the door. You shake off your thoughts, start the engine, and drive away to the crime scene. Time to get to work. You move around the investigation by scanning the QR codes on locations, the characters there, and the pieces of evidence you want to ask them about.

The cases themselves aren’t always easy, especially if you miss some key elements meaning a vital location or character doesn’t arrive early in the game. This can lead to some stand still moments as you try to work out what you might have missed, who didn’t you ask about what? After the first proper case I started employing a pen and paper to make some notes as we went! Unpredictable characters, each with own side story which ties to the main story. Who is the decoy and who is the real criminal?

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