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Dungeons & Dragons D&D Icons of The Realms: Apparatus of Kwalish - Boxed Figure, Pre-Painted

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Plate 900 gp (+1 AC) * 6 (modifier) * 1.1 * 5 (rarity) +1500 gp = 31,200 gp Armor of Invulnerability When not in operation, the apparatus resembled a large iron barrel. It had a concealed latch that allowed access inside, where the control systems were located. When deployed and in operation, an apparatus of Kwalish resembled a giant lobster. It could fit up to two people inside. Its controls consisted of a set of ten levers, each responsible for a different aspect of the vehicle's operation. [3] Powers [ ]

Multiclass – Cleric/Wizard ( Xhall), Rogue/Cleric ( Dracnomir), Rogue/Sorcerer ( Yodrey), Wizard/Rogue (Traladaran) In 2017, Tim Kask credited the invention of the Apparatus of Kwalish to Brian Blume, describing it as a "mechanical crawdad". The name Kwalish was based on a villain from a campaign Kask ran in Carbondale. [8] Reception and influence [ ] Rare materials don’t have a price, nor is there a spell we can lean on to help in regards to canceling critical hits - but all is not lost. There is a 6th level Knowledge domain for the Cleric that allows you to turn crits into normal hits. We can lean on that but knowing, if you are a 6th level Cleric, you have access to 3rd level spells - which means that adamantine armor has roughly the same power level, but made permanent… and it only works on the person wearing the armor.The vehicle was also equipped with two light sources that resembled eyes, as well as side windows with shutters that could be opened and closed. [3] History [ ] When characters need to saw through ropes, shatter a window, or smash a vampire's coffin, the only hard and fast rule is this: given enough time and the right tools, characters can destroy any destructible object.

This is an oddball item, and is going to be fairly cheap EXCEPT for the fact if you get enough of them in one area… it can cause some problems with economics. A common pitcher of wine is 2 sp, so we’ll say that that is roughly the same volume as a bottle of fine wine. There are five bottles of wine per gallon, so that is only 1 gp worth of wine in the alchemy jug. Even if we say the wine is good, that is only 50 gp worth of wine in the alchemy jug per day. We could multiply that amount by permanency and rarity, but that only gets us to 750 gp - which… maybe that is enough? This is a vehicle, not a magic item. According to the PHB, a galley is 30,000 gp and a warship is 25,000 gp. So, I guess something like that? Armor, +1, +2, or +3 We figured this out last time, but here is the price again. As a reminder, there is no convenience tax for this because it requires attunement. This item is going to be based on the create food and water spell, that’s the closest I feel like that this jug kind of does. It can’t do food and water every day, but I think that’s OK. The apparatus of Kwalish was originally created by its namesake to explore the ocean depths and establish relations with sentient underwater races. [4]

The apparatus of Kwalish appeared on Geek.com's list of "The most awesomely bizarre items of Dungeons & Dragons". [9] Of course, the description of the Apparatus already specifies its AC and hit points. As for what happens when those hit points are depleted: The Apparatus's description says that it is a large object. As explained in the DMG (and basic rules) section on objects: In the late-15 th century DR, master artificers of the Church of Gond developed an homage to the apparatus in the form of the apparatus of Gond. [5] Notable Owners [ ] Part 1 / Item Rarity, Restoring HP with a Consumable, Damage with Consumable (no save), Damage with Consumable (with save), Magic Weapons

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