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Ares Games | The Thing: The Board Game | Horror Board Game | Ages 13+ | 1-8 Players | 60+ Minutes Playing Time

£9.9£99Clearance
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Thematically, I can now see what encouraged the designer of this game to choose this film and specifically this location for a game like this. The sense of isolation adds to the game. There is no help coming, and you need to get out to survive. It works perfectly with a hidden character game and helps develop the sense of uncertainty in every decision, and ultimately, the fun the game brings to the table. The Thing - The Boardgame is an intense game experience for 1-8 players based on the 1982 cult movie directed by John Carpenter. It is a game that mixes different mechanics to create an experience that is as faithful as possible to that of the original film.

Power Out - Place a ‘power out’ card on the room in question. Counter it by discarding a Flashlight supply card.This a wonderful system and such a simple way to allow non human players to wreak havoc across the base without anyone ever knowing what role card they have. When I mentioned table talk earlier bringing out some serious debates, it doesn’t getting scarier and funnier than seeing a couple of sabotage cards enter the pile, prompting the leader to question everyone’s loyalty and true intentions.

The entire game is built on two T’s. Table talk and tension. With the right group, this game can be amazing. The accusations, counter accusations, and general arguing are hilarious.

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If there’s an uneven split (you’re not playing with 6 players exactly), don’t worry! As long as it’s relatively even, it’s okay! Be sure to look at what Captain powers characters have, as they can help you when you’re leading a group of supposed humans on your turn! Take your respective miniatures and place them in the ‘Rec Room’ on the board. Deal out 5 supply cards to each player. Your hand is secret, don’t show anyone! I love how players can be elected to be the leader of the group. It can give you a great sense of duty and control over the game,. Deciding how to distribute the action cards to various locations while keeping an eye on where players are moving to. It’s even more fun if you are secretly an alien player. Watching everyone squabble and argue over why that player moved to a location or why they did something the last turn. If it’s obvious when players are lying, the game becomes a bit of a process. Simply running through the motions without any real tension or drama. However, if a player can really hide their true motivations and create some chaos, then this game can become truly epic. Unlike most games, the harder this game is to win, the better it is as an experience for those round the table. The Thing is a semi co-operative game and this means that despite working together, some of you may have alternate agendas. The humans need to deduce who is their friend and who is their foe and ensure they don’t take any imitations on the chopper with them come the games’ climax. Are you ready to take to the blistering climate with your so-called ‘friends?’ Here’s how to play. The Setup

Finally, each player rolls two dice, with the player rolling the highest number taking the revolver token. This is your first Captain. Now it’s time to work your way through Outpost 31, discern the imitation(s) among you, and hopefully escape! Full disclosure: The Thing (1982) is my favorite horror movie, and I realize that I get a lot more out of this theme than other people. I have always loved the way the movie spreads fear and suspicion, and this has led me down a dark path of playing a lot of social deduction games.

In addition to these elements, players also have to manage Outpost 31. On the map are the same rooms as seen in the film, and each of these rooms allows players to perform a different action. Human players have to feed themselves and keep the boiler and the generator on to avoid being in the cold and dark. The Thing will try to sabotage these places to make life difficult for humans...or not, trying to camouflage itself among the humans and infect them when the perfect opportunity presents itself. Set in a South Pole research station, the story details the invasion of an alien being, that has the ability to transform its appearance and starts to take over different people within the camp. The perfect theme for a hidden character game, so perhaps it was a mechanical choice more than a thematic one? Or maybe designer Joe Van Wetering is just a fan of the movie? Are We Alone?

As I mentioned at the start of my review this is one of best thematic horror game experiences and a well crafted emulation of the themes of the movie. The Thing: Infection at Outpost 31 board game is based on a film originally made in 1951. It received high praise from critics and cinema goers alike. In 1982 it was remade with somewhat less enthusiasm coming from the public but has since gained quite the cult following from fans of suspense and horror films due to its creepy thrills. The location and story are intrinsically linked. So much so, that the crew at the real-life South pole Telescope station where the game and film is set, have a tradition whereby the two movies are watched the first night after the final plane of the season has departed. Perhaps now, they will play the game too! Although, that may make it too real! As a fan of the original movie I can say that this is a superb hidden role game and one of the most thematic and immersive experiences I have ever played. Playing Your Roles In The Thing Based on the iconic 1980s horror movie by John Carpenter, The Thing: The Boardgame is a semi co-operative hidden role game for up to 8 players.The Thing - The Board Game is a ‘hidden role’ game played over a series of rounds, mixing different mechanics and an engaging characters depth to bring to the tabletop a tense, cinematic experience for 1-8 players. Now, let me tell you why you should let me use the armory - if I find a flamethrower I promise to use it responsibly... If players wish to enter a room for a mission with any of these effects in play, they must discard the relevant card to counter it. Also, a player not on a mission may discard a card to remove the effect while others do a mission elsewhere. Some items felt a little underpowered too. Weapons like knives and guns don’t really do much other than prevent encounters with players. I only really found the flamethrower and dynamite to be effective at repelling the thing itself. I found the game had a few issues regarding the alien player. While its great to become the alien and surprise everyone, players who join forces with them at a later time don’t really have much to do other than help decide where the aliens strength tokens will be placed.

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