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Dungeons & Dragons Essentials Kit

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Encounters are to adventures what adventures are to campaigns" (Cook, Williams, Tweet; Dungeon Master's Guide v3.5., p. 129) Hall, Charlie (November 10, 2022). "D&D will use cultural consultants to prevent racist content in all of its books". Polygon . Retrieved November 11, 2022. Brink, Kyle (January 27, 2023). "OGL 1.0a & Creative Commons". D&D Beyond ( Press release) . Retrieved January 27, 2023. Early editions did not allow or had severe penalties for changing alignment (Gygax; Dungeon Masters Guide, p. 24) but more recent versions are more allowing of change. (Cook, Williams, Tweet; Dungeon Master's Guide v3.5., p. 134) a b c d Waters, Darren (April 26, 2004). "What happened to Dungeons and Dragons?". BBC News . Retrieved February 25, 2020.

Hasbro Announces New Dungeons & Dragons Head". ComicBook.com. October 4, 2022 . Retrieved October 5, 2022. Following an apology issued by Wizards of the Coast for offensive and racist material included in Spelljammer: Adventures in Space and the announced revisions to the product in September 2022, Christopher Perkins – Wizards' game design architect – announced a new inclusion review process for the Dungeons & Dragons studio in November 2022. [124] [125] [126] This process will now require "every word, illustration, and map" to be reviewed at several steps in development "by multiple outside cultural consultants prior to publication". [127] The previous process only included cultural consultants at the discretion of the product lead for a project. All products being reprinted will also go through this new review process and be updated as needed. [128] [125] [127] 2024 revision [ edit ]Pilon, Mary (July 8, 2019). "The Rise of the Professional Dungeon Master". Bloomberg . Retrieved July 9, 2019. Dungeons & Dragons". IDW Publishing. Archived from the original on January 26, 2011 . Retrieved January 22, 2011. O'Connor, John J. (December 28, 1982). "TV: 'Mazes and Monsters,' Fantasy". The New York Times . Retrieved June 24, 2020. The release of AD&D 2nd Edition deliberately excluded some aspects of the game that had attracted negative publicity. References to demons and devils, sexually suggestive artwork, and playable, evil-aligned character types– such as assassins and half-orcs– were removed. [94] The edition moved away from a theme of 1960s and 1970s " sword and sorcery" fantasy fiction to a mixture of medieval history and mythology. [95] The rules underwent minor changes, including the addition of non-weapon proficiencies– skill-like abilities that originally appeared in 1st Edition supplements. The game's magic spells were divided into schools and spheres. [71] A major difference was the promotion of various game settings beyond that of traditional fantasy. This included blending fantasy with other genres, such as horror (Ravenloft), science fiction (Spelljammer), and apocalyptic (Dark Sun), as well as alternative historical and non-European mythological settings. [96] Wizards of the Coast [ edit ]

Waskul, Dennis; Lust, Matt (2004). "Role-Playing and Playing Roles: The Person, Player, and Persona in Fantasy Role-Playing" (PDF). Caliber. 27 (3): 222–256. doi: 10.1525/si.2004.27.3.333. Archived from the original (PDF) on December 4, 2012 . Retrieved December 23, 2008. Barrowcliffe, Mark (2008). The Elfish Gene: Dungeons, Dragons and Growing Up Strange. Soho Press. ISBN 978-1-56947-601-7. Spangler, Todd (May 11, 2023). "Dungeons & Dragons Free 24-Hour Streaming Channel Set to Launch This Summer (EXCLUSIVE)". Variety . Retrieved May 11, 2023. a b "Dungeons & Dragons executives think "the brand is really under monetised" ". Dicebreaker. December 9, 2022 . Retrieved January 12, 2023. Gary Gygax - Creator of Dungeons & Dragons". TheOneRing. Archived from the original on December 6, 2013 . Retrieved January 10, 2014.Hoffer, Christian (January 10, 2023). "Matt Colville Announces Plans for New RPG as Dungeons & Dragons OGL Furor Continues". ComicBook.com . Retrieved January 11, 2023.

a b c Michaud, Jon (November 2, 2015). "The Tangled Cultural Roots of Dungeons & Dragons". The New Yorker . Retrieved February 25, 2020. a b "D&D CEO Thinks Hobby Is 'Under Monetized' Compared To Video Games". Kotaku. December 12, 2022 . Retrieved January 12, 2023. Curtis D. Carbonell, in the 2019 book Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic, wrote: "Negative association with earlier niche 'nerd' culture have reversed. 5e has become inclusive in its reach of players, after years of focusing on a white, male demographic. [...] At its simplest, the game system now encourages different types of persons to form a party not just to combat evil [...] but to engage in any number of adventure scenarios". [184] :82–83 Christian Hoffer, for ComicBook.com in 2022, highlighted the continuing fan debate on Dungeons & Dragons and Pathfinder's current editions which centers on Dungeons & Dragons 5th Edition's market dominance. Hoffer wrote, "the reality is that Dungeons & Dragons Fifth Edition is likely the most popular tabletop roleplaying game ever made, even more so than previous editions of the games. 5E has brought millions of new players to tabletop roleplaying games. Many of those newer players have never heard of other roleplaying games, even popular ones like Vampire: The Masquerade or Cyberpunk or Pathfinder. [...] Many content creators and publishers see 5E as their main path to survival and relevance even if it's not their preferred gaming system". [185] In the 1980 book The Complete Book of Wargames, game designer Jon Freeman asked, "What can be said about a phenomenon? Aside from Tactics II and possibly PanzerBlitz (the first modern tactical wargame), this is the most significant war game since H.G. Wells." However, Freeman did have significant issues with the game, pointing out, "On the other hand, beginning characters are without exception dull, virtually powerless, and so fragile they would fare poorly against a crippled mosquito—none of which exactly encourages newcomers." He also called the magic system "stupid", saying, "many of the spells are redundant, and the effects of the majority are hopelessly vague." He found essential elements such as saving throws, hit points, and experience points "undefined or poorly explained; the ratio of substance to "holes" compares unfavorably with the head of a tennis racquet." He also noted the rules were "Presented in the most illiterate display of poor grammar, misspellings, and typographical errors in professional wargaming." Despite all these issues, Freeman concluded "As it was given birth, it is fascinating but misshapen; in its best incarnations, it's perhaps the most exciting and attractive specimen alive." [174]Macgregor, Jody (December 15, 2019). "There are "seven or eight" Dungeons & Dragons videogames in the works". PC Gamer . Retrieved February 25, 2020. Countdown to 3rd Edition: Feats and Fighters". Dragon #270. Wizards of the Coast. XXIV (11): 30–31. April 2000. ISSN 1062-2101. Darlington, Steven (June 1999). "A History of Role-Playing Part VIII: Dark Times". Places to Go, People to be (8) . Retrieved February 28, 2007. Mythmere. "Castles & Crusades Players Handbook (4.6 stars)". Mythmere's Wondrous Resource . Retrieved March 19, 2007. Mona, Erik. "From the Basement to the Basic Set: The Early Years of Dungeons & Dragons". The MIT Press. Archived from the original on November 4, 2014 . Retrieved May 6, 2009.

Hall of Fame". Games Magazine Online. 2007. Archived from the original on August 12, 2007 . Retrieved August 13, 2007.

Dungeons & Dragons has been the subject of rumors regarding players having difficulty separating fantasy from reality, even leading to psychotic episodes. [8] [213] The most notable of these was the saga of James Dallas Egbert III, [214] the facts of which were fictionalized in the novel Mazes and Monsters and later made into a TV movie in 1982 starring Tom Hanks. [209] [215] William Dear, the private investigator hired by the Egbert family to find their son when he went missing at college, wrote a book titled The Dungeon Master refuting any connection with D&D and Egbert's personal issues. The game was blamed for some of the actions of Chris Pritchard, who was convicted in 1990 of murdering his stepfather. Research by various psychologists, [216] starting with Armando Simon, has concluded that no harmful effects are related to the playing of D&D. [217] Dungeons & Dragons has also been cited as encouraging people to socialize weekly or biweekly, [218] teaching problem solving skills, which can be beneficial in adult life, and teaching positive moral decisions. [219] O'Connor, John (December 28, 1982). "TV: 'Mazes and Monsters,' Fantasy". The New York Times . Retrieved August 4, 2007.

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