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Nintendo Wii Fit Plus with Balance Board

£9.9£99Clearance
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Clark, Ross A.; Bryant, Adam L.; Pua, Yonghao; McCrory, Paul; Bennell, Kim; Hunt, Michael (2010). "Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance". Gait & Posture. 31 (3): 307–310. doi: 10.1016/j.gaitpost.2009.11.012. ISSN 0966-6362. PMID 20005112. S2CID 7785113. a b c " Super Monkey Ball: Step & Roll Release Information for Wii". GameFAQs. Archived from the original on 2010-02-04 . Retrieved 2010-02-14. Only a few attempts have been made to utilize Wii Fit software-based balance metrics in research settings, and only limited success has been achieved. First, in a study by Dougherty et al.[ 23], 9 older adults were asked to undergo a 5-week balance training program using a multi-axis balance training board (Indo Board Balance Trainer, EABO Inc.). The participant’s Wii Fit Age was calculated before and after the intervention and results showed that Wii Fit Age was lower (i.e. improved) following training. Despite this mean improvement, however, no statistical differences were found, suggesting that only some of the balance improvement was captured by the Wii Fit Age metric. Held, Andreas (2010-04-22). "Wii Review 'Germany's Next Topmodel 2010' " (in German). Nintendo Wii X . Retrieved 2012-08-05. Wii Fit Plus is a health and fitness game that lets you dictate the way you exercise at home. Exercise routines can be tailor made based on how much time you have to exercise or which specific areas of fitness you want to focus on. Once you’ve created exercise routines that fit your needs perfectly, save them and return to them again and again for a truly personal keep fit experience. Your calorie counter

Wii Fit sold over a quarter of a million copies in its first week, [58] and, despite not being released outside Japan, one million copies of Wii Fit had been sold by January 6, 2008, after being released on December 1, 2007. [59] [60] As of January 4, 2009, it had sold 3,125,000 copies in Japan. [61] In Japan it was also the third best-selling game and the best-selling Wii game of 2008, selling 2,149,131 in that year. [62] JAPANESE 2008 MARKET REPORT". MCV. Archived from the original on August 17, 2011 . Retrieved January 9, 2009. D'Anastasio, Cecilia (June 12, 2018). "Super Smash Bros. Ultimate Will Star Every Character From Every Smash". Kotaku . Retrieved September 22, 2023. Not all Wii fit balance interventions have been game-based. Shih[ 42], for example, used a unique approach that encouraged individuals with Cerebral Palsy to become more aware of their COP location. In this experiment, a customized WBB setup was used to activate participants’ favorite television programs when standing on the board with their COP centered between the feet. Deviation from this ideal resulted in the television program being turned off. Even though the participants had reduced cognitive abilities, they were able to implicitly learn COP control over multiple trials and keep the television on for longer periods of time than normal. An increased percentage of trials with the desired COP location were also found in retention trials with the television stimulus constantly on. Efficacy of Wii Fit-based interventions Parents' anger at keep fit game". BBC. May 20, 2008. Archived from the original on May 28, 2008 . Retrieved May 21, 2008.

Zettergren K, Franca J, Antunes M, Lavallee C: The effects of Nintendo Wii Fit training on gait speed, balance, functional modility and depression in one person with Parkinson's disease. Med Health Sci J 2011, 9: 18-24.

Gameplay [ edit ] Wii Fit is centered around using the included Balance Board to perform in-game exercises. Clark RA, McGough R, Paterson K: Reliability of an inexpensive and portable dynamic weight bearing asymmetry assessment system incorporating dual Nintendo Wii Balance Boards. Gait Posture 2011, 34: 288-291. 10.1016/j.gaitpost.2011.04.010 a b c "Nintendo Top Selling Software Sales Units: Wii". Nintendo. March 31, 2022. Archived from the original on June 15, 2019 . Retrieved August 1, 2022.Cycling Weekly reported that Mark Cavendish, a double Madison World Champion and Commonwealth Games gold medalist bike racer, had to stop his training regime when he injured his left calf's gastrocnemius after falling off the balance board while playing Wii Fit. [52] To what extent two Wii Fit body test metrics correlate with standardized tests of older adult fitness, balance and mobility was recently determined by Reed-Jones and colleagues[ 13]. These researchers compared a battery of clinical examinations with the “Basic Balance Test” and the “Prediction test” of the Wii Fit software. Overall, there was little correlation between the clinical tests and the data provided from the Wii Fit software-based tests of balance. This finding mirrored that which was described by Gras et al.[ 6], who also found that the center of balance test was not a valid measure compared to its counterpart determined via a force platform. Further, Wikstrom[ 40] found poor validity and reliability for 12 of the exer-games associated with the Wii Fit software compared to a standard balance test. This result may reflect the different requirements of balance for gaming and the balance test utilized by Wikstrom[ 40]. Taken together, however, these results suggest that Wii Fit software-based measures of balance ability are not effective. Using the Wii Fit for balance intervention Most balance interventions involving the Wii Fit system have relied on the balance-specific exer-games included with the Wii Fit software. The goal of the Wii Fit balance games is to move a virtual representation of the participant (called a “Mii”) on a television screen via displacement of participant COP over the WBB. In some games, COP control is only required along a single axis (e.g. medial-lateral), making control of the character more simplistic for the user. In contrast, other games entail greater COP control through simultaneous displacement along both medial-lateral and anterior-posterior axes. Most games last between 30s and 3 min and participants are given a game-specific score after playing that is reflective of their overall performance. An excellent analysis of the various games included in the Wii Fit software was recently provided by Deutsch and colleagues[ 25].

Deutsch JE, Robbins D, Morrison J, Guarrera Bowlby P: Wii-Based Compared to Standard of Care Balance and Mobility Rehabilitation for Two Individuals Post-Stroke. Virtual Rehabilitation International Conference; Haifa 2009, 117-120. It is possible to use the balance board (Fit board) in ways other than the standing posture it is prompted as using. The rest of this process will be that the board is much more sensitive to lighter weight/pressure through it and so can be played in the different positions, each of which deliver less weight than when used in standing.

Wii Lens Cleaning Kit

Wii Fit is the first game to have made use of the Wii Balance Board. Shortly after Wii Fit 's release, Shigeru Miyamoto noted the potential for other uses, stating that "probably the simplest and most straightforward [idea] would be a snowboarding game". [9] Miyamoto has also stated that Nintendo received "many inquiries" from third parties following the announcement of Wii Fit and the Wii Balance Board, [10] as well as receiving interest from the physical fitness industry. [10] Ortutay, Barbara (May 16, 2008). "Nintendo's latest game wants you off the couch". USA Today. Archived from the original on March 9, 2014 . Retrieved April 22, 2014. The third installment in the series, Wii Fit U, was released for the successor to the Wii, the Wii U. While maintaining most of the overall features of its predecessors, the game utilizes the Wii U GamePad and can also sync data with the optional Fit Meter, a pedometer accessory which measures activities such as steps taken and altitude. Released on the Nintendo eShop in October and November 2013 to major markets, a retail version, made available in Europe and Australia in December 2013, was scheduled for release in North America in January 2014, and in Japan the following month. Wii Games – Wii Fit Plus". Nintendo.com.au. October 15, 2009. Archived from the original on September 28, 2011 . Retrieved September 28, 2011.

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