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Art of God of War Ragnarok, The: Ragnarök

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Thursday's gameplay reveal for God of War Ragnarok was an indulgent treat, debuting over three years after God of War's PS4 release. At last, a sizable snippet of the AAA spectacle that can be expected from the sequel's 2022 release was shown, and fans got a fresh look at God of War's impressive cast of characters. The trailer depicts demigod Kratos and his son Atreus brutalizing foes as they venture through snow-capped vistas in search of Tyr, the Norse god of war. They finally find him at the trailer’s conclusion, with the towering god looking a little worse for wear.

When we first meet Freya again, she is living on Midgard in the heights of Fimbulwinter. Did the harsh climate influence any aspects of her design? The Legendary Draupnir Ring – A ring from Norse Mythology, the Legendary Draupnir Ring comes in a red cloth bag. We’ve referenced Thor’s descriptions in the Eddas for a lot of inspiration in his design, was the teams’ visual interpretation of him from the myths pretty defined from the start or did it take a lot of iteration to settle on the final look?With that in mind, we are really excited to finally be able to debut the brand-new Official God of War Ragnarök Cosplay Guides for Kratos and Atreus. The yellow was a color that represented Faye and the Giants throughout God of War (2018). As one of the last of her people left, we wanted that shade to be present in her design. Yggdrasil Cloth Map – This cloth map shows each of the Nine Realms within the branches and roots of Yggdrasil. Instead, series veteran Eric Williams will direct the new game. Williams joined Sony Santa Monica in 2004 and has worked on every God of War game as a designer, specifically focused on combat. In God of War (2018), the team significantly changed Kratos’ look to match the new setting while still maintaining the iconic elements of the character that make him instantly recognizable.

I spoke with God of War veteran and newly appointed director Eric Williams as well as some lead UX, combat, and level designers about their experience crafting the long-awaited sequel and the most significant changes coming to the action and exploration loops. Moreover, you’ll learn about Kratos’ tools/toys, a never-before-seen dwarven realm that feels lived in, the unprecedented number of accessibility features available at launch, and some quality-of-life updates, including new navigation mechanics. Day one is dedicated to Concept Art and Character Art. The second part of the art blast will showcase Environment Art, VFX and Lighting. The game is one of the best games out there, and this artbook is one of the best video game artbooks this year. God of War Ragnarok is a testament to a developer operating at the absolute peak of its powers. It is not only one of the most singularly powerful games of the modern era, it’s a current-gen benchmark that other studios should aim to be within touching distance of.Is there any aspect of Atreus’ design for God of War Ragnarök that you are especially proud of or want players to notice? The new designs for Kratos and Atreus you’ve seen for God of War Ragnarök are a culmination many months of iteration among the talented character and concept artists here at Santa Monica Studio. Atreus especially posed a unique challenge and opportunity for us with several years having passed since the last game.

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