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Games Workshop - Warhammer - Age of Sigmar - Nighthaunt Awlrach The Drowner

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We may have been a bit harsh on Nagash all of, uh, three paragraphs ago, but we really don’t think he has competitive viability at the top tables. He’s a model that’s very binary with victory almost decided at the list building step; if your army can solve the problem of him existing, you win, and if you can’t, you lose; there’s not a lot of tactical nuance or gameplay here. Bringing Nagash to a friendly game can lead to some real feels-bad moments when your opponent can’t solve him and you take off half their army, or they kill him round two and you’ve flat out just lost the game. We love Nagash at Goonhammer, but we’d happily see him reduced in power to increase in survivability and fun for everyone at the table. Awlrach the Drowner leads a procession of Nighthaunt to conquer the lands of the Ulrung Fyreslayers in this mini-campaign, which includes a unique battleplan. New rules and inspiration for creating your very own evocative skirmish battlefields. We suggest hiding behind volatile fuel barrels. You’ll find 16 new Terrain Traits for use in Kill Team games, along with examples demonstrating how to apply Terrain Traits to various pieces. These are much more exciting to us than the Grand Strategies, offering a range of tactical choices. We’re expecting at least one of these to be achievable every turn of the game, so all that’s left now is practice how to get the most out of them! Credit: PierreTheMime Units Terrifying Entity is the one we’re going to be testing first – with the number of interactions based around terrified , having your general project a 6” Aura of Dread rather than 3” could be quite nasty. It doesn’t give your general any personal bonuses, but Nighthaunt heroes have always been more about buffing their army rather than being blenders themselves.

Alongside this imposing new miniature, the kit includes loads of scenery, including the previously available Domicile Shell and Domicile Shell with Winch, which represent the foundation of a new settlement following the Dawnbringer Crusades.Warning! Big beasties are on the loose in this huge modelling and painting article all about monsters. Rawr!

To his benefit now, the undead god of poetic justice is incredibly mobile, with Spectral Tether allowing him to move to 9” away from enemy units, allowing you to place your big hitter exactly where he needs to go. He’s still going to dominate the magic phase with eight casts and unbinds at +3 while he’s suffered six or fewer wounds (even more so than Teclis, which makes us very happy every time it happens), and he’s got a couple of utility tools that might mean he sees play. Invocation of Nagash heals or resurrects up to 3 wounds to 5 different units, and Supreme Lord of the Undead means every time you determine how many slain models return, return an extra 1. While this might seem hilarious to combo with Olynder and a Guardian of souls, you’re dropping 955 points into this guy and you desperately need bodies to hold objectives and keep him alive, so the fewer ghosts you have the easier it is for those units to be completely removed, becoming unhealable. Death Magic Incarnate is a superb command ability, giving +1 to ward rolls for a Death unit anywhere on the battlefield. Combined with Discorporate or a high native ward save and you’ve got an incredibly tanky unit, but we’re not convinced you’ll have enough of those units to still do well in the game.

Finally an equivalent for All Out Defense ! As we’ve spoken about in Hammer of Math articles before, a 5+ ward is more than twice as good as a 6+ ward, because any saved wound has a higher chance of being saved again. Using this ability at just the right time will be absolutely game winning. We’ve taken to calling this ability All Out Ghost in the Goonhammer office. Frightful Touch Speed Kills – With an universal movement of 8” or more, army wide fly and army wide retreat and charge, Nighthaunt are fast , and you’re never going to pin them down in combat. This is an army that goes wherever it wants, whenever it wants, and Nagash help you if you’re in their way. In his mortal life, Awlrach promised aid and safe transport to desperate travellers, only to send his victims to a grisly death in the briny deeps. When Awlrach’s spirit made its way to Nagash, the reward for his treachery was an eternity of service. Now this sinister boatman dredges up wayward souls to bolster the Nighthaunt hosts, and ferries them through the ethereal plane to wherever they will cause the most terror. Looks like seasons and new terrain elements are coming to Age of Sigmar, but after they were all just removed from the Warhammer 40k side of GW’s webstore it is hard to say how long these releases will even be available. This kit comprises 29 plastic components, and is supplied with a Citadel 80mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel paints. As a push-fit kit, this miniature can be assembled without Citadel Plastic Glue.

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