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Fantasy Flight Games | Angmar Awakened Campaign Expansion: Lord of the Rings LCG | Card Game | Ages 14+ | 1-4 Players | 30-120 Minutes Playing Time

£33.82£67.64Clearance
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With great discoveries and lost ruins to be found, only you and your fellow heroes can safely guide the Dream-chaser and its fleet throughout its voyage. Whether you missed the original version of the Dream-chaser cycle or are just now getting into The Lord of the Rings: The Card Game, you can look forward to adding the Dream-chaser Hero Expansion and Dream-chaser Campaign Expansion to your collection when they both release this summer! Even if you have no interest in the heroes, allies, or other player cards of the Hero Expansion, you can still look forward to a thrilling campaign in the Angmar Awakened Campaign Expansion! There are also Boon cards and Burden cards, boons are beneficial cards that players can earn by completing certain tasks or outcomes as described by the campaign cards, and the Burden cards are detrimental cards that players can earn through the quests. The sphere of Spirit emphasizes the strength of a hero’s will. Determination, courage, loyalty, and heart are all aspects of this sphere, which also reaches into the more supernatural aspects of Middle-earth.

The sphere of Lore emphasizes the potential of a hero’s mind. Intellect, wisdom, experience, and specialized knowledge are all under the domain of this sphere. The Angmar Awakened campaign is quite difficult, but new players might miss that it's possible to carry over boons from the Mirkwood Paths campaign into your "next" campaign. I'm convinced the designers intended for players to use this to make the Angmar Awakened campaign easier and more approachable.Some orcs and undead could be seen as disturbing/scary, and a few cards depict dead or dying humanoids, though no extensive violence is shown. If you’re cool with the Lord of the Rings movies, then you’ll be cool with this (slightly tamer) art. Character Expansion Unlike most card games in which the players compete against each other, The Lord of the Rings: The Card Game is a cooperative game in which you and your friends work together, competing against a scenario that is run automatically by the game. In each game, you attempt to overcome the particular encounters, enemies, and challenges of the scenario, against which you either win or lose together.

As a Living Card Game®, The Lord of the Rings: The Card Game continually explores new lands and adventures within Middle-earth, and it offers a wealth of customization. Return to the game’s epic seafaring saga with the Dream-chaser Hero Expansion and Dream-chaser Campaign Expansion. These products combine all of the content from The Grey Havens and the corresponding Dream-chaser cycle; all of the player cards from those expansions can be found in the Hero Expansion, while all of the scenario-related cards can be found in the Campaign Expansion, along with some brand-new campaign cards that weren’t part of the original release. This is the perfect opportunity for new fans of the game to experience this cycle of content, and for longtime fans to catch up on any parts they may have missed. Whether you want one expansion or both, no fan of the game will want to miss the Dream-chaser experience! Given that the next lot of quests comes out in less than 2 months time there is plenty of content for new players to cut their teeth on while waiting for the first Saga expansion.Mendor - a 1/1/1 character with ranged who lets every player draw a card after completing a quest card, including side quests! Plus he readies after completing a quest. In addition to a gripping story, the Campaign Expansion also includes some gameplay mechanics that help the scenarios stand apart from those of the Revised Core Set. For example, in several scenarios you may find yourselves traveling with the Dúnedain allies Iârion Angmar Awakened CE, 1) or Amarthiúl Angmar Awakened CE, 2). While handy to have around, you must also keep them healthy, because if either of them is defeated, you lose the game! What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?” – Aragorn, The Fellowship of the Ring The Weather Hills: THe weather trait on treachery cards that proc effects on other cards and having to kill orcs to place progress on the objective card. That’s right, in this campaign, each player gets their very own ship to control! These powerful objective cards can provide much-needed boons during your sea voyage, including a means of fighting off enemy ships. In addition to the titular Dream-chaser Dream-chaser CE, 136), which is required in each playthrough, players can choose to sail the Dawn Star Dream-chaser CE, 137), the Duskbringer Dream-chaser CE, 138), the Glórinaith Dream-chaser CE, 139), the Nárelenya Dream-chaser CE, 140), or the Silver Wing Dream-chaser CE, 141). That’s six ships in total; two more than the original release!

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