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Wii Play Motion (Nintendo Wii)

£32.24£64.48Clearance
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Du kan bruge dine personlige Mii-figurer i alle tolv mini-spil. I Wind Runner kører din Mii-figur på rulleskøjter med en paraply i hånden. Du bruger din håndkontrol til at åbne paraplyen, så din Mii får fart på gennem banen, som indeholder en række svære forhindringer. Ved strategisk at vinkle din paraply kan du få din Mii til at ændre retning, hoppe eller øge farten. I mini-spillet Treasure Twirl bruger du håndkontrollen til at fiske skatte op fra havbunden, og i Cone Zone skal du lægge is i en gigantisk isvaffel. Det gælder om at få så mange iskugler i vaflen, uden den vælter.

Wii Play may go down in history as one of the best-selling console games of all time, but it feels a bit like the video game equivalent of a drugs cheat. The millions who snapped it up probably weren’t exclusively drawn to it by the prospect of some middling mini-games, after all: the bundle was also a smart means of grabbing an extra controller for that quirky new console that had its whole life ahead of it. Your personalised Mii character can be used in each of the minigames and it may find itself in a variety of unexpected yet interesting settings. In the minigame Wind Runner, your Mii character will be sporting a pair of roller skates and carrying an umbrella. Use your Wii Remote Plus to open the umbrella which will in turn carry your Mii character along a race course. By strategically angling your Wii Remote Plus your Mii character can change direction, jump and increase speed as it makes its way to the end of the course while dodging obstacles in its path. Match the pose on screen before time runs out. You will control a selected character from the Mii Channel and guide them to the bubble characters that will fall down. Each bubble character will either be leaning left or right, so you will have to change the position of your character to match them with that of the bubble character. If a bubble hits the bottom, you will lose. azizmb (2011-06-18). "Wii Play: Motion Review". GameCrunch. Archived from the original on January 16, 2013.Nintendo Games - Wii Play: Motion - Nintendo.com.au". Archived from the original on 2018-03-24 . Retrieved 2012-11-28. Med andre ord kan familie og venner her sammen opleve en masse nye bevægelsesstyrede aktiviteter og få en rød Wii Remote Plus-kontrol, alt sammen samlet i én enestående pakke. Spillere i alle aldre kan håndtere kontrollen på mange forskellige og interessante måder: Man kan tage fat i den som en paraply og vippe den for at fange vinden og lade sig føre frem mod mållinjen af vindstød i et stormfuldt væddeløb, eller man kan holde den som en kølle og forsøge at gokke irriterende skadedyr i nødden, inden de stjæler grønsager fra haven. Med forskellige funktioner i flere sværhedsgrader og spilvariationer, der kan låses op, kan op til fire spillere lade sig rive med af den hæsblæsende action i Wii Play: Motion, hvilket skaber øjeblikkelig morskab og uvurderlige minder for alle i familien. Wii Play: Motion [a] is a video game for the Wii console and the sequel to the 2006 game Wii Play. It was released in North America on June 13, 2011; Europe on June 24; [2] [3] and Australia on June 30, 2011. [4] Thomas, Lucas (2011-04-12). "Wii Play Gets an Unexpected Sequel". IGN. Archived from the original on April 16, 2011 . Retrieved 2011-04-12.

That the peak of the Nintendo Wii's popularity has passed seems hard to dispute. There haven't been many new games out for the system in the past year or so, leaving many families with a console in the front room that's rarely used for much more than the occasional bout of Wii Sports. For the more dedicated gamer, titles such as last year's Super Mario Galaxy 2 and Kirby's Epic Yarn have kept the console alive for involving, captivating single-player and co-op experiences, but since Wii Sports Resort, there haven't been any real multiplayer classics – with the possible exception of Wii Party. Ride a unicycle along a raised obstacle course, it is a recycled minigame from Wii Fit Plus External links [ ] Mason, Mike. "Iwata Asks: The Making of Wii Play Motion". Cubed3. Archived from the original on 2012-10-19 . Retrieved 2011-07-28. Take the bull by the horns. Steer your wild steer by holding the Wii Remote sideways, as if gripping reins, and run into scarecrows to score points. Targets must be hit using rotating flippers to bounce a ball without letting it fall, before time runs out.

Wii Play is a bit of a forgotten entry between its more well-known siblings. It’s not as influential or famous as Wii Fit or Wii Party, which will feature later down this list. Nonetheless, the game was widespread. It’s the fifth best-selling Wii game of all time and even received a sequel, Wii Play Motion. Nintendo made both games to show off the features of the Wii’s motion controller, as they were often bundled with an extra Wii Remote. a b Meunier, Nathan (2011-06-20). "Wii Play: Motion Review". GameSpot. Archived from the original on 2011-06-19 . Retrieved 2011-06-21.

Wii Play, explicitly designed for the Wii console, is an enticing ensemble of nine mini-games. These mini-games are concocted to offer players a delightful hands-on dalliance with the Wii Remote controller, allowing them to finesse their skills. Whether aiming at targets, posing a Mii, or charging a cow, Wii Play ensures everyone is well-versed in the arts of Wii Remote wizardry. SHOOTING RANGE MADNESS

Latest Reviews

th April 2011 - If you are looking to have some instant fun on Wii which is immediately accessible to all, then look no further as Wii Play: Motion - a collection of 12 innovative, fun minigames that specifically show off the special capabilities of the Wii Remote Plus - makes its European debut on 24 th June 2011 exclusively on Wii.

In Table Tennis, you challenge a friend to an engaging round of virtual ping pong. Serve by pressing the A button, and swing that Wii Remote like a pro to win. It’s a great way to settle disputes or prove who has the fastest virtual wrist in the West! POSE MII – THE ART OF DIGITAL CONTORTION

Wii LAN Adapter

The Switch can be a considerable technical upgrade over the original Wii Fit games that used the Balance Board. It took 4 consistently charged batteries to keep the board alive for 60 hours, according to Nintendo. Furthermore, its size and weight made it impractical to take it anywhere but home.

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