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Mavrix Whistle Throw Rocket Pro

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What Measure Is a Mook?: When named characters are enthralled by the Promise, it's treated as brainwashing and very serious. However, for all the faceless mooks that are also enthralled by the Promise that the Guardians face, they are treated as weirdo zealots who deserve to be mowed down, with the Guardians making jokes about killing them. Gameplay dialogue does have some Guardians try to talk to the Converted, but they’re chastised by the others, saying that they're too far gone to stop and listen. The other way to manipulate cooldown is only available for the last level (and New Game Plus), Groot's mega-ability. Using it will end the cooldown of every character and even restore their mega-abilities. However, this ability doesn't affect its own cooldown, so you can only use it once per combat (unless you Huddle). Essence Drop: Defeating enemies will result in them dropping green orbs that heal you. This is the only way to recover your actual health. Use the second reactor to reach a ledge above. Here, have Gamora slice the vines. As soon as you are through the new opening, look to the left to spot an Archive: Stupid Job. If you drop down, you have gone too far! Lady Hellbender herself ends up being another example. Initially set up as the main antagonistic force against the Guardians, with her threat being rapidly eclipsed by the Church of Truth's once ' The Promise' starts rapidly infecting multiple lifeforms. However, once the Guardians have exhausted all other options, Quill has a "Eureka!" Moment when realizing lower-intelligent creatures like Hellbender's monsters are the best army around immune to the Church's brainwashing.

Lotus-Eater Machine: How the Promise works. It "promises" to reunite someone with their loved ones. Breaking it involves killing said loved ones in the dream, for Peter and Drax, and implied to have been the case for the others. Averted with foes frozen by the Element Blasters' ice mode - they become Literally Shattered Lives if defeated. Break Meter: Some enemies have a Stagger Bar which fills up as they take damage. When it gets full, the enemy becomes staggered, leaving them defenseless for a time. Related in the Adaptation: Ko-Rel and Nikki are mother and daughter in this game, but in the comics, they're not even from the same reality — Ko-Rel is from Earth-616, while Nikki is from the Guardians' original setting of Earth-691. Downplayed in that Nikki is actually adopted. Like in the movies, Peter is goofy and has elements of being a Manchild, such as being preoccupied with 80's culture. Like in the comics, however, his morality is fairly straightforwardly heroic despite his past as a Ravager, and he's overtly concerned with being a good leader and maintaining the team's cohesion. He also has more history with the galactic community as a whole, is a war veteran like in the comics, and has more emotional baggage.Shield-Bearing Mook: Several enemies have energy shields that partially or totally encase their bodies and prevent you from doing damage to them. You can break them by either filling up their stun meter or by freezing the shield with Peter's elemental guns.

LOS ANGELES -- — Going into Sunday night's game, LeBron James wasn't motivated alone by Dillon Brooks' slights against him. Stealth-Based Mission: If you sell Groot to Lady Hellbender, the Guardians have to sneak through her palace without bumping into her sleeping guards or breaking any of their many booze glasses. If you do so, a guard will wake up from their drunken slumber, alert everyone else, and give you a Non Standard Game Over. Tentacled Terror: The Dweller-in-Darkness is a giant monster resembling a floating, four-tentacled octopus. Lady Hellbender sics it on the Guardians at one point. Choice-and-Consequence System: Similar to the Telltale Game, the group will get into disagreements and leave it to Quill to make the final call, leading to different dialogue and paths based on the decisions you make. Decisions that change more than dialogue generally come with a red box in the corner of the screen describing the change. Examples include: The Guardians leaving the fridge door ajar. Turns out nobody's leaving it open; the door latch is just broken. And according to Mantis, all of the alternate Milanos she's seen have that door latch broken! This ends up being a hint in one of Peter's nightmares, in which the fridge door is closed. Not even Peter's memories of his pre-kidnapping childhood are safe: there is an ajar fridge in his house's basement.Alperen Sengun's layup tied it with four seconds remaining when the Lakers called timeout. Austin Reaves passed it into James, who was fouled by Tari Eason as he drove inside. James missed the first free throw, but made the second. Adaptational Personality Change: As per Adaptation Amalgamation, several characters are a mixture of both their MCU and comics selves, with their personalities ending up distinct from either: Video Game Dashing: One of the few ways you can use Peter's jet boots out of combat is to give yourself a briefly boost of speed. You can also do this mid-air for platforming or in combat to initiate an Unnecessary Combat Roll. Alternate Continuity: The game is not set in any existing Marvel continuity, and its story liberally takes elements from multiple different iterations of the Guardians of the Galaxy.

Mantis technically joins the Guardians for a chapter, journeying alongside them as they navigate a dangerous area and braving multiple combat encounters with them. The "technically" part comes in because Mantis is using her mental abilities to keep Drax pacified during his Brainwashed and Crazy state, and can’t join in combat using him due to the mental strain that would put on him shattering her control over the unstable berserker, as well as being unable to use Drax's great strength to bypass obstacles in the Guardian's way, forcing them to find alternative methods to proceed without Drax's aid. Lore Codex: The catalog organizes information lore you've learned into six categories — characters, factions, monsters, locations, Guardian collectibles, and archives (messages and texts that can be read in the game's levels). Drop down and move forward. At this point the path will split into three. The right-hand path is where we need to go to progress, but before doing that we can do a bit of looting. The Ghost: Richard Rider who, despite being mentioned several times throughout the game, never shows up in person. It’s revealed that he went AWOL shortly after the Galactic War, with his helmet left behind in the Collector’s Emporium.Red Herring: When fighting across the exterior of Sacrosanct, the Guardians mention several times that they would be totally screwed if Raker turned off the artificial gravity. But he doesn’t. Gamora later pretends to lose her grip on Peter and drop him down a cliff. Peter let's out a very high pitched shriek much to Gamora's amusement. To make it across, stand near the bridge and look on the right to find some brittle material. Destroy it and squeeze through. Have Drax through a boulder through the stinky wall and get to the other side. Mundane Utility: Peter can direct his teammates to use their talents in non-combat contexts to overcome obstacles. Tentacle Rope: Groot can use his vines to restrain a staggered enemy, prolonging their helplessness for a bit.

Dual Boss: The first boss of the game is a pair of predatory Slakebeasts. Later, Star-Lord must take on both Blood Brothers at once. Big Damn Heroes: If you chose the right dialogue options during the story and convinced the Worldmind to doubt their logic in fleeing the galaxy, and successfully helped Cosmo break free of his Promise, both will return to help the Guardians during the final battle. Cosmo uses Knowhere as a giant laser to destroy a dropship the Guardians were menaced by, and the Worldmind weakens a massive amount of Inquisitors to the point that they can be defeated easily with Quill's guns.

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Batman Can Breathe in Space: Per comics tradition, as Lady Hellbender rides atop Fin Fang Foom during the climactic space battle. For some reason or another, the Guardians really like using Peter's toothbrush for cleaning purposes emphatically not dental in nature, much to his annoyance.

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