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Warhammer 40K Necrons Royal Court

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After years of collecting, buying and selling, building and painting, we realised that we had amassed a small library of Build Instructions, Assembly Instructions and User Guides for various Games Workshop products. Dynastic Code: Detachment ability for NECRONS Detachments. An ability gained by NECRONS models (excluding DYNASTIC AGENT and C’TAN SHARD models) based on the Dynasty they are from, if all models in that Detachment are from the same dynasty. Replace every instance of the < DYNASTY> keyword on that unit’s datasheet with the name of your chosen dynasty. Ensure your models are clean and dry, then use a grey or white primer to prepare them for painting. Hold the spray can about 6-8 inches away and apply the primer in short, even bursts. Let it dry completely. If you selected this secondary objective, then after both sides have finished deploying, starting with your opponent, the players alternate selecting objective markers that are not within any player’s deployment zone to be Ancient Machinery objective markers, until three objective markers have been selected (if there are only one or two such objective markers, then only those objective markers are Ancient Machinery objective markers).

If you selected this Agenda, then after both sides have finished deploying, your opponent must set up one objective marker on the battlefield that is not within their own deployment zone. This objective marker represents the Dynastic Treasure, but does not count as an objective marker for any rules purpose other than for this Agenda. This set serves as a valuable addition to your Necrons collection, bolstering your forces with formidable reinforcements. Leading the charge is the indomitable Skorpekh Lord, a relentless force of destruction armed with devastating weaponry, poised to unleash ruin upon any who dare to oppose your ranks. DYNASTIC AGENT and C’TAN SHARD models do not prevent other NECRONS units from gaining a Dynastic Code, but they do not themselves ever gain one.

Boarding Action Stratagems

Necron rank-and-file troops are equipped with a devastating array of armament, most notable Gauss Weapons which strip away a foes atoms layer by layer and give the Necrons a fearsome level of firepower. Their anti-grav warmachines are based around the art of invasion and terror, wielding horrifying energy weaponry and other esoteric abilities such as Worm Holes. [8c] The Necrons also wield large amounts of non-sentient Robots known as Canoptek constructs, which tended their Tomb Worlds during the Great Sleep. [8e] Rules AdaptationsIf your Faction is NECRONS, then the following rules adaptations apply to Necrons rules found in Codex: Necrons.

You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded. The most likely case is for a Decurion, where you have no other way to get access to additional HQs beyond the initial Overlord any other way (aside from taking a Combined Arms or whatnot, of course.) Of course, in a Decurion the Cryptek’s bonus is all but worthless itself- however, at least some use can be made of the additional characters there, since even relatively-small squads will easily be able to soak enough damage to keep them alive. It’s not an exciting choice for the most part, but in larger (2K+) games it’s a reasonably-defendable choice at least. If every unit from your army (excluding DYNASTIC AGENT, C’TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NECRONS CHARACTER model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply. Reassembling: When a unit’s reanimation protocols are enacted, Reanimation Protocol rolls are made for the models in that unit that are reassembling. Command-wave Amplifier (Aura): While a friendly SZAREKHAN unit is within 9" of the bearer, that unit benefits from the selected directive of your army’s active command protocol while it is within 9" of a friendly NECRONS CHARACTER model (excluding C’TAN SHARD models), instead of 6".Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1. When you deploy a DESTROYER CULT unit (excluding SKORPEKH LORD units) in an Entry Zone, you can deploy a friendly CANOPTEK PLASMACYTE unit in that Entry Zone as well. During deployment, can set unit up in a hyperspace dimension instead of setting it up on the battlefield. Units with this ability benefit from selected directive if within 6" of friendly NECRONS CHARACTER unit (excluding C’TAN SHARDS) and friendly NOBLE is on the battlefield.

The other situation where you can potentially make use of a Court is when building a deathstar for your Necrons. The typical Necron variant is a 3++ save unit (most commonly Wraiths, but occasionally Lychguard) paired with Orikan the Diviner and another named character, either Nemessor Zandrekh or Varguard Obyron (and occasionally both.) With the ability to replace our normal versions with unique ones, this actually works out rather perfectly- we have our mandatory Cryptek (Orikan) and the potential for either a Lord (Obyron), an Overlord (Zandrekh), or both. Combined with a Canoptek Harvest we can actually build such a deathstar without using anything but formations, though this is probably not the route most will go- however, it is an option. NECRONS Detachment: A Detachment in a Battle-forged army where every model has the NECRONS keyword (excluding models with the UNALIGNED keywords). Example: If you include a Royal Warden in your army, and you decide it is from the Novokh Dynasty, its < DYNASTY> keyword becomes NOVOKH and its Relentless March ability reads ‘While a friendly NOVOKH CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit.’ If every unit in a Detachment is from the same dynasty, all NECRONS units (except DYNASTIC AGENT and C’TAN SHARD units) in that Detachment gain a Dynastic Code.

Benefits

Mustering a Boarding PatrolWhen mustering a Boarding Patrol, if your Faction is NECRONS, then the following rules apply when adding units to your Boarding Patrol Detachment, and they take priority over the normal rules for mustering a Boarding Patrol.

These constructs are running on exhausted power supplies, leaving them nothing in reserve to effect self-repair during battle.

Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's unit. In your Charge phase, each time this unit declares a charge, you can only select the closest enemy unit (excluding AIRCRAFT) as the target of that charge. Example: Matts army is led by an Overlord (a NECRONS CHARACTER), and every model in it is from the same dynasty, therefore he must assign command protocols. He selects the following, writing them down on his army roster:

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