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USAopoly | Talisman: Disney Kingdom Hearts | Board Game | Ages 14+ | 2-6 Players | 90 Minutes Playing Time, Black

£9.9£99Clearance
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Talisman is a superb board game that conjures forth innumerable fond memories. The vast multitude of characters to choose from, each more unbalanced than the last. The hundreds upon hundreds of Adventure Cards offering something new to see on every play. Spellcasting battles leading to pure salt from the eventual loser. It’s an absolute classic, and Talisman: Digital Edition is a worthy, content-rich adaptation. Weapons do not count for strength or craft requirements not involving combat (Portal of Power, Mines, etc.), only non-weapons (ring, crown, amulets, etc.) followers and strength/craft counters(this is a clarification that has to be brought up on a regular basis, so it’s stated for all to see beforehand). Minstrel: Animal charming is rarely useful, and dodging dragons is alright, but then you're left with a character who does nothing. At least you have 5 fate. At times you’ll move Batman away from yourself and towards an opponent in the hopes that they’ll lose a point of health, but at other times you’ll feel strong enough to best him yourself and earn a reward! Talisman: Kingdom Hearts Edition

Gladiator: Another outclassed character (seeing a theme here?), he's an inferior warlord. At least he has a shiny helmet. 5 life is actually kinda nice, but 1 fate is not. As with 4th Edition, PvP (player versus player) encounters are possible and even advantageous. The winner can either force their opponent to lose a health point, or they can take an Object or a piece of currency from them. When making this list, a few criterion are considered. These would be how consistent a class is, how much it wins on average, and ability to make a game-changing play. All the reasons for how each character in these will be covered in an explanation. That said:And yet…I won. Points are awarded for all sorts of things. Every object, every follower you have hanging about, and every stat boost awards as point as does left over money. Despite only defeating two enemies the entire game and being the only one to never even get a Keyblade, I won our game of Kingdom Hearts Talisman mostly be virtue of being a roving Item Shop. As you might imagine, my sister was a little frustrated having just sealed the damn Door to Darkness . If you’re not a fan of the series? Sure, some of the nods to the game of Perilous Pursuit wont register and you may not be as charmed by the components as I was, but the gameplay alone is worth trying. It’s a great dice rolling game with some opportunities for strategy thrown into the mix as well. The components in this game overall are fantastic. If anyone has played Kingdom Hearts Talisman, you’ll know that the board and components in that game are well put together. Whilst Perilous Pursuit has fewer pieces with it, it still holds the same wow factor. Each player board, whilst carrying a similar theme throughout, is individually unique to each character and is made quite robustly. This can be said for the tokens that are included with the game including the small shield tokens which at first, I must admit, I worried would be quite flimsy. The real star of the show here however are the dice that are included. It may sound like such a small thing, but the dice are very well designed. They do not feel cheaply made and clearly a lot of thought has gone into keeping the designs true to the franchise.

Dread Knight: You start with a warhorse and then lose it immediately, then struggle to get to the graveyard afterwards. The story of every dread knight game. Avoid. If the archon didn't exist, he'd be the worst character in the game. The classic tabletop game Talisman and the long-running role-playing game series Kingdom Hearts have surprisingly a lot in common. Both spin compelling storiesand immerse players happily in their worlds for hours at a time. So the two make the perfect pairing in therecently announced tabletop game Talisman: Kingdom Hearts Edition, coming soon from The OP (formerly USAopoly) and Square Enix!The first thing you notice about Talisman: Kingdom Hearts is the board. It may be overwhelming at first due to its size. However, every square inch is covered in the gorgeous artwork of Ben Zweifel. He’s one of the designers for the Fallout board game. There’s so much to enjoy it’s hard to know where to look first! Despite the beauty of the board, its size does mean that in smaller groups you may find yourself more independent from other players. Though, you should find yourself occupied with combat or gaining the power needed for later in the game. Your character board, as you will notice, will have different sizes of slots to fill to ‘ready’ one of your actions. You may only ‘ready’ an action if you roll the number of symbols required over the 3 dice rolls. For example, on his board Sora must roll 3 shield symbols over the course of the 3 dice rolls to ‘ready’ his Protect action. He could also ‘set’ his action in the same turn if he rolls another shield. The actions a character may take once they are ‘ready’, and ‘set’ are: She lives and dies by other spellcasters. With other spellcasters, she will take every spell in the game at some point, but otherwise she's ok? 4 fate is nice but she doesn't really do anything. Avoiding omen events is a nice perk. Woodsman: Chop chop. This guy loves to punch things with his axe. That's all he's good at too. His bonus adventures cards are pretty nice to have. Get a Battleaxe and chop some heads.

Pathfinder: Movement manipulation is great, but not so much when you gotta pay for it all the time. Pathfinder is essentially a much weaker Dark Witch, but he gets to ignore terrain some times. Rolling two dice in the crypt/mines can be nice, but you need to be winning first. Spider Queen: She's really good at being annoying. However, being able to manipulate movement is really nice for yourself. She's C tier due to having another common element of characters here, they don't have things to help them win on their own. Set up starts with players choosing several worlds to visit on their journey. There are plenty of familiar worlds to choose from that span across the whole franchise so fans of the video game series will be delighted with the variety available. Each world is assigned a level which corresponds to their difficulty so players will end up with a selection of 1 Level 1 world, 2 Level 2 and 3 Level 3 for a grand total of 6 worlds to battle your way through together. You can make these choices randomly if you wish or if you have some favourites, they are there for the taking. Combat is handled via dice rolls per usual, but your items and special abilities can alter this. I.e. sora could roll 2 die and take the higher number.

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Exorcist: He's not bad, but he's definitely not good. Destroying spirits is alright, but not being able to take them as trophies is a bummer. 4 fate is nice. Just nothing really outstanding about this character. Courtesan: A poor statline but being able to snag objects and followers saves this poor character. You'll never use your other two abilities I'm convinced.

This is made worse as, aside from being needed to win, the blades don’t really do anything, despite their exciting designs. This may come as a disappointment to die-hard Kingdom Hearts fans and I believe The Op has missed the mark by making one of the video game’s most recognisable elements so impotent. Cannot use Riding Horse for movement into a space and then immediately use Warhorse to “charge into battle”. None of that is all that different from the original version, but if you’re a fan of Kingdom Hearts then this is absolutely worth a look and breathes fresh life into the game. So many small touches appear in this edition that show how lovingly the license was treated. Pongo & Perdita appear as a location card while their lost puppies are followers. Once you find Pongo & Perdita, their card will remain on the board forever and puppy followers can be returned for munnies, just like the game. Phil gives you Strength boosts for visiting, Mushu assists in combat, and the Gummy Ship can be used to hop directly into the inner rings. Everything fits seamlessly and you get to tell the sort of zany story that is at the heart of Kingdom Hearts.

Thief: This guy just exists to be a jerk. He will steal your talisman, and laugh with it all the way to the bank. Character can use neither the Riding Horse nor Warhorse in Dungeon, Woodland and Highland (boards). However, this Followers don’t have to be abandoned. Genie: Flexibility is this guy's forte. Unfortunately that's also his downfall. He doesn't particularly excel in anything but trading any kind of trophy is very powerful. The trip to the centermost space, The Door to Darkness, is as perilous as ever and still requires each character to grind up some ability scores, Objects, and Followers through encounters across the regions of the board, but only promises to give the first player there an additional 5+1d6 victory points. It’s not nothing by any means, but it might not necessarily guarantee victory. Final Thoughts Protect – You may gain a shield token from your supply. This will help reduce any damage you may take when the Heartless take their turn.

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