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Posted 20 hours ago

Keyflower

£10.995£21.99Clearance
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About this deal

This expansion allows you to develop your village by signing contracts and building extensions and cabins. Trader Enporium & Monument (2013) [2]—Winter tiles. Enporium: Score 3 points for each set of green worker and 2 other workers allocated. Monuments: Score 4 points for each set of 1 gold and 2 resources allocated.

A: If two players have bidded an equal amount of meeples, the one who chose the boat tile first wins. This KS was aimed to make Keyflower available worldwide. By this time it had been available in Europe for 3 years and this KS made any expansions released in that time available also. My copy has all expansions and promos.. up to now. The game ends after all 4 seasons. Players will have a final chance to allocate resources to score for the winter tiles, where everything they have can only be scored once, and some tiles do not allow reallocation. Then the player(s) with the most victory points win.Specified combinations of workers, resources and skills will get you victory points. To win, you need to collect the largest number of victory points. If I don’t fancy any of the above I can pass. This doesn’t drop me out of the round, but if all players pass in sequence the round will end. Every game of Keyflower will be different from the last one due to new combinations of arriving tiles. You will be presented with lots of various opportunities how to use your workers, resources, and skills. This is a new village tile, similar to the Sheep Shelter tile in the Farmers expansion. When you place pigs formed by this tile, they are allocated to the pig shelter. FAQ The rule book does a good job of setting out how to play the game, even if it’s unnecessarily text-heavy. Thankfully this is mitigated by the use of a summary bar which captures the most salient points. Overall, it’s a bit spartan but certainly fit for purpose.

Keyflower presents players with many different challenges, and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills, and workers. There’s a lot of synergy going on here assuming you’re able to acquire those tiles. This potential synergy may dictate the way that you marshal your resources to best benefit you. Do you bid heavily on those tiles in an effort to win them or do you focus your efforts on maybe just acquiring one of them? If you’re hoping to snag both of them, then this might become your main focus for this particular era. You might even want to try to crank out some red and blue connectors so that you’ll already have a few in place for when you acquire those tiles. If you choose to go after those tiles, then it might mean you’ll have to pass a few times to try to get a feel for how the bidding against you is going to go. Is it worth it to spend a great deal of time and effort pursuing this strategy or should you go after something else?Equally, the ability to pass without dropping out of a round, one of my all-time favourite mechanics, allows players to engage in a brinkmanship, waiting out their opponents at the risk of the round ending unexpectedly early. A: The recommended age is 12+, younger children may find it difficult to understand the mechanics of the bidding system and all the complications of the game. Keyflower was designed by Richard Breese and Sebastian Bleasdale. It is the 7th game in Richard Breese’s Key Series, a game series that started in 1995 – all the games have the prefix “Key” in their titles and are set in the Medieval Key Land. Keyflower is the latest game in the series and the most popular one. The series also includes Keywood, Keydom, Keytown, Keythedral, Key Harvest and Key Market.

You cannot bid on a boat tile, but the player who wins the first player tile gets to choose the boat first. When you take a boat, you get all the workers and resources that come with it and put them behind your screen. Each player receives a starting home tile, 8 random workers behind a screen, and some winter tiles at the beginning. Workers come in 4 colors: red, yellow, blue and green, where first 3 colors are mixed in a bag and green workers can only be acquired otherwise.In future rounds I will be able to chose the meeples I recruit by bidding for boats full of workers, but for now these are my tools.

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