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Maledictions (Warhammer Horror)

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A minimum of three (3) different Ingredients are required to initiate a ritual. MC Representation of the items are mandatory. A proper setting that represents the spirit where the ritual takes place counts as one (1) Ingredient. An example would be having a fire set up where the ritual is taking place. Ingredients must be disposed of mechanically after use. The potency, summoning amount, and chance to attract the desired Spirit is based on their skills and knowledge of the magic. To determine the success of a ritual, the Witch Doctor must /roll out of six (6). Rituals that are deemed successful provide the desired maledictions. Rituals that are deemed as failures provide an unintended spell for attracting an undesired Spirit. Additionally, Witch Doctors may only conduct a fixed amount of rituals per day, for they become too tired to reconnect to the Spirit Realm. All of these aspects can be represented by the tier list that follows: Let us reflect on certain blessings an Israelite could enjoy for obeying Jehovah. For example, Deuteronomy 28:3 says: “Blessed will you be in the city, and blessed will you be in the field.” Being blessed by God is not contingent on location or assignment. Some may feel trapped in their circumstances, perhaps because they live in a materially devastated area or in a war-torn country. Others may yearn to serve Jehovah in a different location. Some Christian men may be discouraged because they have not been appointed as ministerial servants or as elders in the congregation. At times, Christian women feel disheartened because they are not in a position to engage in the full-time ministry as pioneers or missionaries. Yet, everyone who ‘listens to Jehovah’s voice and carefully does all that he requires’ will be blessed now and to all eternity.

Fauna: Curses inflicted by this spirit will cause victims to be sapped of their strength both physically and mentally, experience despair or depression, become trapped in an area or by an item, or be devoid of a (the) sense(s). Flora: Curses inflicted by this spirit may cause flora and soil to gradually alter their form to suit a different environment, season, and/or climate. Movement can be impaired in the sense of travelling slower but this would not affect the victim’s short term movements in combat. The victim must be present at the ritual for a direct curse, being able to OOCly see your actions as you conduct the ritual before you finish. Synesthesia effects must remain constant. For example, if it is agreed that the sense of touch will produce visual effects, this may not be switched to auditory effects.It is the responsibility of a Witch Doctor to discuss side effects with victims to ensure fun RP can be had by both sides. Tout le monde, tout ce qu'il faut, c'est beaucoup d'énergie intense (comme quelqu'un qui vous déteste) et un vœu pieux. Il y a des cultures qui ont des sorciers pour ce genre de choses, mais vous seriez surpris de voir combien de personnes ont des malédictions dans le monde occidental où les sorciers ne sont pas vraiment communs. After the duration of the curse, victims will return to being able to think properly and plants will begin to grow normally, but may keep their unfavourable parts.

Appears as a giant half-wolf-half-stag with a bloodied snout. Governs the art of hunting and is often praised by offering tribute in the form of hunting trophies.Flora: Curses inflicted by this spirit may cause flora to become hardened and sprout thorns, making them difficult to touch. He is never seen and therefore is only represented by his name. Sworn to scour the world of all life at the end of time. Fauna: Curses inflicted by this spirit will cause victims’ bodies to become dry or flakey, lethargic, or have stiff joints. Flora: Curses inflicted by this spirit may cause flora and soil to become poisonous, and/or be poisoned.

In effect, blessings would pursue an obedient Israelite. It was promised: “All these blessings must come upon you and overtake you.” ( Deuteronomy 28:2) Similarly, it was said of maledictions: “All these maledictions must also come upon you and overtake you.” ( Deuteronomy 28:15) If you had been an Israelite of ancient times, would you have been ‘overtaken’ by blessings or by maledictions? That would have depended on whether you obeyed God or you disobeyed him.La plupart des cultures croient que les malédictions sont négatives et peuvent entraîner des blessures psychiques telles que des folies, pertes de mémoire ou des attaques sur le corps physique telles que des brûlures mystiques, des maladies incurables ou pire la mort.

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