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Games Workshop - Space Marine Adventures (Boxed Game)

£23.75£47.50Clearance
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Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you. With the matching foam topper, everything stays safely in place, even if the box is upside down. On the topper there is still enough space for the cardboard tiles, as well as for the bag. Labyrinth of the Necrons pits you and up to three friends against the terrors of a Necron Tomb in a game of heroic action in the far future. [1] While the debut release, Labyrinth of the Necrons, was a solid introductory dungeon crawler, the newest entry is a more traditional tower defense structure. In Rise of the Orks you and up to four others are cooperating to repel an onslaught of greenskins who are assaulting a crucial shield generator on a war-torn planet. Now that the Necron Overlord has set himself the goal of dominating the galaxis, it's up to you and your battle-brothers to thwart his plans. Descend into the Necron tomb and fight your way through the maze to ward off the horrors.

Space Marine Adventures: Labyrinth of the Necrons is a fun and fast dip into the 41st Millennium. New players and teaching players don’t need to worry about lengthy explanations or example turns. Nearly everything a player needs to know about how to use their Space Marine can be found on their character’s card, and it even has a handy reverse side if your character becomes wounded. In all our cases of teaching a new player, they were ready to go after just a couple minutes of explanation. All of the item, character, and enemy cards have the same great art fans of Warhammer 40,000 will be familiar with and the space marine character cards actually depict that character as a fully painted model (you know, like the ones you got with the game could be). I do wish the enemy necrons were models, like the Space Marines, but I assume the decision to use tokens instead was to keep this game affordable. The game includes miniatures of the Space Marine Terminators and Necron Warriors, as well as a modular game board and various cards and tokens. The game is played in a series of rounds, where players move their Terminators through the labyrinth, exploring new areas and fighting off waves of Necron enemies. Over the last few decades, Games Workshop has built one of the most recognizable intellectual properties in tabletop gaming. It’s Warhammer 40,000 Universe, with iconic Space Marines, "grimdark" mood, and conflict-oriented philosophy, has attracted a legion of fans around the world. Even though the IP is older than most of its players, it has resisted the "greying" of the miniatures hobby. A key component to their success, I believe, is the company’s periodic efforts to attract new, younger players to the hobby. Their most recent: the Space Marine Adventures: Labyrinth of the Necrons board game. Thanks to the clear storage of the accessories, you can keep the overview at all times, save time when setting up the game and no token gets lost.

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It’s also much appreciated that the miniatures are supplied in different colors. This is another indication of the target market as they don’t necessarily expect you to paint them. However, this is a quality of life consideration and allows for easy identification of the pieces, a trait necessary for those unfamiliar with the different chapter distinctions and weapon appearances.

Of course it’s possible some may be disappointed to find the Ork horde represented by two-dimensional chits. At the game’s price point however it’s completely expected. This is a mainstream title aimed at a low barrier of entry. It’s also necessary to consider that the five Terminators are much higher quality than standard board game miniatures. No sacrifices were made in that regard and the Marines would fit right alongside your 40k regulars.Marketability: Normally, I would say that anything set in the Warhammer 40,000 Universe would have a built-in fan base. But the nature of SMA:LotN is such that it targets potential fans rather than existing ones. While that may open it up to an even wider audience, it also means that the game has to stand entirely on its own, with only limited support from its bigger cousin. The game does offer an entry-level introduction to the universe, and may be better viewed as a gateway to the Games Workshop hobby.

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