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Games Workshop Warhammer 40,000 Chaos Space Marine Vindicator

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Helbrute • Ferrum Infernus Dreadnought • Contemptor Dreadnought • Sonic Dreadnought • Berserker Dreadnought • Hellforged Leviathan Dreadnought • Deredeo Dreadnought Abaddon’s got the benefit of all four marks of Chaos, plus a 4+ invulnerable save and he can’t take more than 3 wounds per phase. Add this to a 2+ save and Armour of Contempt and you’ve got a model that is stupid hard to kill. And that’s good because he’s perfectly capable of acting alone, walking across the table and murdering things with Drach’nyen, a S9, AP-4, 3-damage blade that does an extra D3 mortals every time it rolls a 6 to wound. He can kill pretty much anything in the game in melee, and if you can avoid getting shot he can be near-impossible to remove once he’s dug in, especially if you can heal him with something like Pact of Flesh.

Psychic Utility. Four guys with chainswords or bolters (it doesn’t really matter), and one with a balefire tome and Prescience. This unit is out there to provide some extra value where needed while Advancing to hold objectives and support other units. You will typically also give this unit the Mark of Slaanesh so it has access to Delightful Agonies. As an added bonus, this model is a WARP LOCUS, so he can drop in any Daemon codex units that have tagged along a mere 6” from the enemy. Flamers and Bloodletters love getting close to the enemy, but do note he is restricted to Warp Locus-ing units from the same God if he is anything besides Undivided. Dark Apostle There are rumours of Vindicators that have become corrupted and infected with the power of the Warp, making them all but unstoppable on the battlefield. These Vindicators have nearly impenetrable armour adorned with chains, talismans, and cursed, glowing Chaotic sigils that are driven by no living creature but animated by the possessing spirit of a Daemon.

Assembly Instructions for Chaos Vindicator – Warhammer 40’000 (40K).

The only change here is that the Land Raider Banisher has gained the SANCTIC ASTARTES keyword (and lost ADEPTUS ASTARTES), which doesn’t matter yet but may be good to have in the future. Orks

There are also three additional powers you can access if your Psyker has the Mark of Tzeentch, Nurgle, or Slaanesh. All three of these are good and they’re free, so you aren’t really forced to choose between them and anything else. All of them increase your durability in different ways, but Delightful Agonies is the best of the bunch.

The Vindicator can also be outfitted with several enhancements such as extra armour plating for more protection, a Dozer Blade if the Vindicator is not equipped with a Siege Shield already, a Searchlight, a Hunter-Killer Missile Launcher, and Smoke Launchers. As always, a guide like this represents a time and place. This was written in December 2022, after the release of Codex: Chaos Space Marines for 9th edition. Cursed Earth (Blessing, Aura, WC 7). Until the start of your next Psychic phase, while a friendly DAEMONKIN or DAEMON ENGINE is within 6” of the caster they get a 4+ invulnerable save and when an enemy unit finishes a charge move in engagement range of them, you roll a D6; on a 2=4 they take 1 mortal wound and on a 5-6 they take D3. This is another very solid power, great for protecting your daemon units as they hold objectives. This pairs well with the Mark of Tzeentch to give you two 4+ invulnerable saves to hand out per turn, but chances are you won’t need Skeins if you have this. Note that, per the FAQ, the Liber Hereticus relic will not increase the range of this aura. B+ As laid down by the Codex Astartes, the Vindicator's chief role is in urban combat, to provide assault and tactical squads with destructive firepower against enemy strongpoints and snipers. Standard combat doctrine has the Vindicator advance down a street towards the target structure, supported by Space Marine squads advancing from building to building on either side of it, blasting holes in the walls if necessary. Once in position, the Vindicator opens fire on the target building, reducing much of it to rubble and opening the way for subsequent assault by Space Marines with close-combat weaponry. [1a] Now it’s time to add some highlights to make the details stand out. Take a lighter metallic color like Ironbreaker and carefully apply it to the raised edges and prominent areas of the Vindicator. This will give it a more pronounced and dynamic look.

Space Marine battle tanks are not permanently attached to any one company. Instead they form a vehicle pool, and individual tanks are available for deployment to Space Marine commanders as required.

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Tzeentch: Mutating Invocation (Aura) – While a friendly TZEENTCH CORE or CHARACTER is within 3”, roll a D6 each time a model in that unit would lose a wound; on a 6, that wound isn’t lost. This is a solid little buff that pairs well with the failed save ability for the mark, but won’t stop you from dropping your mark’s damage zero ability on your first failed save. C+ After millennia of brutal warfare across the galaxy, it is still in favour within the Adeptus Astartes, the Vindicator Laser Destructor continuing to bring retribution to the enemies of Mankind.

Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit. Apply a wash to the model to add depth and shadows to the crevices and recessed areas. A suitable choice would be Agrax Earthshade. Use a small brush and apply the wash over the metallic areas, allowing it to flow into the details and creating a weathered effect. You can’t have more Cultists units in your army’s Chaos Space Marines Detachments than Traitoris Astartes CORE INFANTRY, and a Cultists character can’t be your warlord if your army contains any HERETIC ASTARTES CHARACTER models. This baffling rule prevents you from overdoing it on Cultists, a thing no one is worried about. It makes even less sense with a Cultist HQ, as it seems like an all-cultist army should be possible. Legion Traits

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An area where the Chaos Space Marines army really shines is in the HQ slot, where it has a number of strong choices that can be built into real melee blenders. This is kind of a double-edged sword however, as it means Chaos Space Marines armies are light on characters in the Elites slot, and so taking more than 3 will often mean having two detachments, something you don’t want to do. The competition here is very fierce, particularly as you figure out how you’re going to fit in the psykers you need. Abaddon the Despoiler

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