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Hex Twisting: Counter-Magick Spells for the Irritated Witch

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A curse can be placed on a person, family, place, etc. Curses really are the worst of the worst and should be saved for dire situations.

A witch may know any number of spells. She must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour communing with her familiar. While communing, the witch decides which spells to prepare. FamiliarYour patron has sent you a familiar, a mystical creature that teaches you and facilitates your spells. This familiar follows the rules here, though as it's a direct conduit between you and your patron, it's more powerful than other familiars. Your familiar gains an extra familiar ability, and gains another extra ability at 6th, 12th, and 18th levels. A hex can change the overall energy field or add an energy attachment to the field with a specific intention. Someone who’s been hexed may experience unfavorable events unfold in their lives. These experiences can be mental disturbances, physical ailments, emotional turmoil, or aspects of their lives becoming more negative. Hot Foot Powder: Banish Your Enemies The Morality of Hexing Hex: A hex is a short-term effect generated on the fly from your patron's magic, requiring your familiar to draw from your patron. As such, you can cast only one spell with the hex trait each turn; attempts to cast a second hex spell on the same turn fail and the spellcasting actions are lost. The Witch uses their Intelligence score to determine their bonus spell slots and spell save DCs. (The Stigmatized Witch archetype uses Charisma instead)Strix ( Pathfinder #101: The Kintargo Contract pg. 73): Add one spell from the witch spell list to the witch’s familiar. This spell must be at least 1 level below the highest spell level the witch can cast. If the witch ever replaces this familiar, the new familiar knows these bonus spells. You command powerful magic, not through study or devotion to any ideal, but as a vessel or agent for a mysterious, otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, a manifestation of natural energies, an ancient spirit, or any other mighty supernatural being—but its nature is likely as much a mystery to you as it is to anyone else. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if these gifts will end up serving your patron's larger plan.

A centre of control and power, the missing town of Westview, New Jersey, is concealed within the Hex. But who is controlling it, and why is the hexagonal shape so important?

Jinxes are generally harmless towards the target but are mean-spirited. They’re cast when you want something negative to happen to your target. They also don’t last that long, although you can set a specific time period before casting a jinx. Initial ProficienciesAt 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

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