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South Park The Stick Of Truth HD (PS4)

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Dring, Christopher (January 15, 2015). "Revealed: The 100 best-selling games of 2014 in the UK". MCV. Archived from the original on January 20, 2015 . Retrieved January 15, 2015. Nicholson, Max (November 14, 2013). "The Console War is Coming..." IGN. Archived from the original on November 14, 2013 . Retrieved November 14, 2013. Ivan, Tom (November 21, 2014). "Game Awards 2014 nominees announced". Computer and Video Games. Archived from the original on November 24, 2014 . Retrieved November 21, 2014.

In movies and television you can do stuff that's morally grey very easily, because you get to show consequences, you get to show reward, but in a video game there's a reason why everything is a Nazi, zombie, or alien - these are pretty clear moral choices," he said. Giant Bomb's 2014 Game of the Year Awards: Day One". Giant Bomb. December 26, 2014. Archived from the original on October 27, 2016 . Retrieved January 2, 2015. Video interview with Obsidian Entertainment CEO Feargus Urquhart. In: Hanson, Ben (December 5, 2011). "Crafting The South Park RPG". Game Informer. Archived from the original on May 9, 2013 . Retrieved November 7, 2011. Microsoft Sells More Than 5 Million Xbox Ones". NASDAQ. April 17, 2014. Archived from the original on April 18, 2014 . Retrieved April 18, 2014. The Top 100 RPGs Of All Time". Game Informer. January 1, 2018. Archived from the original on January 2, 2018 . Retrieved January 2, 2018.

Sinclair, Brendan (May 15, 2014). "Ubisoft full-year sales shrink 20%". GamesIndustry. Archived from the original on May 17, 2014 . Retrieved May 17, 2014. Navgtr Winners: Dragon 5, Alien/Mordor/South Park 4". National Academy of Video Game Trade Reviewers. February 16, 2015. Archived from the original on February 17, 2015 . Retrieved January 8, 2017. Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine Van Ord, Kevin (December 5, 2014). "Dragon Age: Inquisition Wins GOTY at Game Awards". GameSpot. Archived from the original on December 6, 2014 . Retrieved December 6, 2014. Dwan, Hannah (October 16, 2017). "South Park: The Fractured But Whole review round up – What the critics are saying". The Daily Telegraph. Archived from the original on November 4, 2017 . Retrieved November 4, 2017.

Millian, Mark (December 1, 2011). " 'South Park' console game to debut next year". CNN. Archived from the original on June 18, 2012 . Retrieved April 6, 2014. O'Brien, Lucy (June 15, 2015). "E3 2015: South Park: The Fractured But Whole Announced". IGN. Archived from the original on June 16, 2015 . Retrieved June 15, 2015. Jarvis, Matthew (January 16, 2015). "Destiny and Minecraft were the best-selling games on PlayStation Store in 2014". MCV. Archived from the original on January 18, 2015 . Retrieved January 16, 2015. Scammell, David (April 14, 2014). "Titanfall was March's top-selling game in the UK". VideoGamer.com. Archived from the original on April 15, 2014 . Retrieved April 15, 2014. Nicholson, Max (September 12, 2017). "Top 100 Unforgettable Video Game Moments". IGN. Archived from the original on September 12, 2017 . Retrieved September 12, 2017.Hamilton, Kirk (December 16, 2014). "The Best Video Game Music Of 2014". Kotaku. Archived from the original on January 13, 2015 . Retrieved January 16, 2015. It does feel like a double standard, a little bit," Stone continued. "We weren't willing to change the content, but also it doesn't ruin the game - it's like 40 seconds' worth of the whole game. As long as we could make a joke out of the fact that they made us cut this, that was fine." MacDonald, Keza (March 5, 2014). "South Park, satire and us – by Matt Stone". The Guardian. Archived from the original on March 11, 2014 . Retrieved April 6, 2014. Stuart, Keith (December 19, 2014). "The 25 best video games of 2014". The Guardian. Archived from the original on January 1, 2015 . Retrieved January 16, 2015.

Yin-Poole, Wesley (June 15, 2015). "South Park: The Fractured but Whole". Eurogamer. Archived from the original on June 17, 2015 . Retrieved June 15, 2015. It's not that big a deal. It doesn't change things that much, but we weren't going to change the game downwards somewhere and just not tell anybody. You'll see how ridiculous that is."THQ Joins Forces with South Park Digital" (Press release). THQ. December 1, 2011. Archived from the original on October 24, 2013 . Retrieved December 2, 2011. We write jokes, and the jokes are funny. With a game, the fourth, fifth, sixth, 80th, 100 millionth time you've seen that joke it becomes not funny, then you lose faith in it, and then you question it, and you go round this emotional circle...We've always liked fresh-baked stuff a little better but, with a video game, it doesn't work that way. But the game isn't just a collection of funny South Park scenes, hopefully it's more than that. [62] The censorship of the South Park video game is "not that big a deal", according to Matt Stone, one of the TV show's creators, but it's still a "double standard". Hinkle, David (December 14, 2011). "South Park's fifth character class is the 'Jew' ". Joystiq. Archived from the original on July 21, 2013 . Retrieved March 30, 2014. Vore, Bryan (December 21, 2011). "What You'll Find In South Park". Game Informer. Archived from the original on November 5, 2012 . Retrieved March 30, 2014.

Fletcher, JC (March 14, 2012). "Court approves THQ asset sales". Joystiq. Archived from the original on June 9, 2013 . Retrieved January 24, 2013. Schreier, Jason (March 14, 2012). "Rumor: Obsidian's Cancelled Project Was For The Next Xbox, Published By Microsoft". Kotaku. Archived from the original on March 30, 2014 . Retrieved March 30, 2014. Stone and Parker worked closely with Obsidian on the project, sometimes having two-to-three-hour meetings over four consecutive days. They worked with Obsidian until two weeks before the game was shipped. [40] Their involvement extended beyond creative input; their company initially financed the game, believing that a game based on the controversial television show would struggle to receive financial support from publishers without them placing restrictions on the content to make it more marketable. The initial funding was intended to allow Obsidian to develop enough of the game to show a more complete concept to potential publishers. [40] In December 2011, THQ announced that they would work with Obsidian on South Park: The Game, as it was then known. [44] This partnership developed into a publishing arrangement after South Park owner Viacom, having grown wary of video games, cut its funding. Obsidian was aware when it signed with THQ that the latter was experiencing financial difficulties. [40] a b Matulef, Jeffrey (January 24, 2013). "THQ is no more. This is where its assets went". Eurogamer. Archived from the original on August 30, 2013 . Retrieved March 29, 2014.Fletcher, JC (October 10, 2012). "Obsidian's Avellone on South Park and the continued appeal of external franchises". Joystiq. Archived from the original on July 15, 2013 . Retrieved March 30, 2014. IGN said that the difference between character classes such as Thief and Jew were disappointingly minimal, offering little variety or incentive to replay as another class. [4] IGN also said some missions and side quests were tedious, and were elevated by their setting rather than their quality, [5] while the reviewer thought the environmental puzzles were a clever option for avoiding combat and were rare enough to be enjoyable when available. However, GameSpot said the puzzles felt scripted and simple. [19] [97] Reviewers said that many of the gameplay functions and controls were poorly explained, making them difficult to activate; others were critical of excessive loading times upon entering new locations and slow menus such as the Facebook panel. [4] [18] [98] Sales [ edit ]

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