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Dead Space (PS3)

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When you take the first letter from each chapter they spell the phrase "N.I.C.O.L.E. I.S. D.E.A.D."

Dead Space Review - IGN Dead Space Review - IGN

a b "Dead Space Composer Interview". IGN. October 18, 2008. Archived from the original on May 23, 2020 . Retrieved March 23, 2020. Plunkett, Luke (December 17, 2008). "So Dead Space Was Banned, Well, Nowhere— Dead Space". Kotaku. Archived from the original on March 19, 2009 . Retrieved July 25, 2009. Dead Space was pitched in early 2006, with an early prototype running on Xbox. Creator Glen Schofield wanted to make the most frightening horror game he could imagine, drawing inspiration from the video game Resident Evil 4 and films including Event Horizon and Solaris. The team pushed for innovation and realism in their design, ranging from procedural enemy placement to removing HUD elements. The sound design was a particular focus during production, with the score by Jason Graves designed to evoke tension and unease. a b Corriae, Alexa Ray (March 7, 2013). "Dead Space 3: Awakened DLC aims to heighten the horror on March 12". Polygon. Archived from the original on March 8, 2013 . Retrieved April 7, 2022. Swarmer : Tiny Necromorphs which appear to be reanimated flesh that travel in large groups and can jump at victims and rip away at their flesh.Richtel, Matt (December 9, 2008). "Electronic Arts Forecasts Weaker Profit in 2009". The New York Times. Archived from the original on January 6, 2018 . Retrieved May 29, 2020. Dead Space 3 is a 2013 survival horror action video game developed by Visceral Games and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. It is the third and final main entry in the Dead Space series. The game's story follows player-character Isaac Clarke and his allies as they explore the frozen planet Tau Volantis to discover the origins of the growing threat from their enemies the Necromorphs. Players control Isaac and explore the environment, solve puzzles, and find resources while fighting Necromorphs and hostile humans called Unitologists. The game supports online cooperative multiplayer sessions in which a second player takes the role of new character John Carver. Dead Space debuted to slow sales but eventually sold over a million copies worldwide. Critics praised its atmosphere, gameplay and sound design. It won and was nominated for multiple industry awards and has been ranked by journalists as one of the greatest video games ever made. The series spawned two numbered sequels ( Dead Space 2 in 2011 and Dead Space 3 in 2013), several spin-off titles, and other related media, including a comic book prequel and an animated film. The game's opening chapters tend to favor loud and boisterous set pieces, but once you start digging deeper into the frozen hellscape that is Tau Volantis, a feeling of subdued terror gradually builds. Where atmospherics are concerned, developer Visceral is once again at the top of its game. Interior spaces are a terrifying stage show of light and shadows, and even some of the planetside vistas are capable of making a glowing sunset look deeply unsettling. Just as creepy is the game's sound design, which marries subtle audio effects with a restrained score to further build the tension.

Dead Space (2008) | Dead Space Wiki | Fandom Dead Space (2008) | Dead Space Wiki | Fandom

NAVGTR: 2008 Awards". NAVGTR. Archived from the original on April 6, 2020 . Retrieved May 18, 2020. Ben Swanson: The Ultra Limited Edition is Here!". September 26, 2008. Archived from the original on October 1, 2008 . Retrieved October 21, 2008.Green, Andrew (September 16, 2008). "Curing Content: The Value Problem, or How We Did Our Best with Dead Space". The Huffington Post. Archived from the original on October 20, 2008 . Retrieved January 30, 2021.

Dead Space - Wikipedia

Jenner, Laura (September 24, 2007). "EA ventures into Dead Space". GameSpot. Archived from the original on May 27, 2020 . Retrieved May 29, 2020. Farokhmanesh, Maria (February 10, 2013). "Dead Space 3 infinite resource mining is 'not a glitch,' says EA". Polygon. Archived from the original on March 8, 2013 . Retrieved April 7, 2022. The thing I enjoyed the most is that Isaac can talk which makes it feel a lot of a lot more interesting when he's talking to the other people instead of just getting Told where to go and Direction it makes him feel like he has agency and actually makes me interested in the character, instead of in the original where he was just a suit of armor that you played. Executive producer Papoutsis stated the team wanted to make a game that was superior in quality to Dead Space 2. [30] The game was first developed for PlayStation 3 and Xbox 360, then ported to Windows, resulting in limited graphical options for Windows. According to Papoutsis, the team wanted the game experience to be similar across all platforms. [31] When asked whether a Wii U version was being considered, Papoutsis said the platform was wrong for the Dead Space series at that point. [32] For the Xbox 360 version, the team implemented Kinect functionality into the co-op mode. The team had worked with other motion-control-based systems in the series but had never worked with Kinect. They used only voice-based commands because they felt gestures would disrupt the established gameplay feel. [33] The game engine, which was carried over from earlier games in the series, had to be adjusted for larger environments. [1] Real-time depth-of-field adjustment and more-realistic reflections and light behavior were new technical additions. [34] The team tried preserve the diegetic UI design but had to break this rule and create a more-conventional, full-screen UI display for the crafting bench; an early version that showed Isaac working over the desk with displays around him was deemed unusable. [5]

Latest Reviews

McWhertor, Michael (February 3, 2009). "Kung Fu Panda Had The Best Video Game Animation Of 2008. Conversation Over". Kotaku. Archived from the original on October 19, 2009 . Retrieved May 18, 2020. The 100 Greatest Video Games of All Time". Slant Magazine. June 9, 2014. Archived from the original on July 12, 2015. Challus Mercer - A doctor aboard the USG Ishimura, a devout Unitologist and one of the main antagonists of Dead Space. In the wake of the calamity that has gripped the Ishimura, Mercer has gone completely insane, surrendering completely to religious fanaticism and attempting to convince the crew of the Ishimura to commit mass suicide. Mercer often works to bar the progress of Isaac and even attempts to kill him outright, sending a regenerating Necromorph he created himself, the Hunter, after Isaac several times throughout the course of the game. To Mercer, everything that has happened is God's will; he believes the Necromorphs are the natural successors to humanity and that their emergence from corpses represents life after death. Mercer insists repeatedly that Isaac should die and allow "God's children" to take over. a b Kelly, Neon (September 22, 2009). "Dead Space Interview". VideoGamer.com. Archived from the original on April 12, 2020 . Retrieved March 23, 2020.

PlayStation 3 (PS3) Game ISOs FREE :: BlueRoms PlayStation 3 (PS3) Game ISOs FREE :: BlueRoms

a b c Electronic Arts (October 13, 2008). Dead Space Dev Diary #8 - Art and Necromorphs (Web video). YouTube (Video). Archived from the original on November 18, 2021 . Retrieved March 23, 2020. Snow, Jean (August 8, 2008). "Warren Ellis Gives "Dead Space" Its Creepy Narrative". Wired. Archived from the original on December 21, 2016 . Retrieved March 23, 2020.Bosier, Jen (January 28, 2013). "Action is 'In the Air Tonight' in 'Dead Space 3' Launch Trailer". Forbes. Archived from the original on February 12, 2013 . Retrieved February 5, 2021. a b Whitehead, Dan (March 13, 2013). "Dead Space 3: Awakened review - Alarm Call". Eurogamer. Archived from the original on April 8, 2022 . Retrieved April 8, 2022.

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