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Plan B Games | Azul: Stained Glass of Sintra | Board Game | Ages 8+ | 2 to 4 Players | 30 to 45 Minutes Playing Time

£9.9£99Clearance
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About this deal

For me the simplicity and and elegance of the original, beat out the newer choices and extended game play, but both are worthy games that should be on the shelves of folks who like lighter strategy games that allow for as much interaction with the other players at the table as they want to allow. Overall there are some similarities: the factories and taking pieces mechanic, the negative impact of taking more pieces than you can place on your player board and the quality of the artwork and components. Illustrated by Chris Quilliams, players can expect to discover all new unique art and components in Azul : Stained Glass of Sintra including all new translucent window pane pieces, a tower to hold discarded glass panes, double sided player boards and window pane panels, in addition to many other beautiful components! At the end of the game, players will subtract points from their scores based on where their markers sits on the track. To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average.

It will feel familiar to anyone who has played the original game, but it offers new strategic options that make for a deeper experience. End of the game there are two options for scoring, each will get you more points to kind of off-set that negative you may incur along the way, or maybe just reward you for good play.While crafting and staining a chapel's windows could take weeks, a game of Azul: Stained Glass of Sintra should only take 30 - 45 minutes and was designed for glaziers 8 and older. Contents: 9 Factory displays; 4 Palace boards; 32 pattern strips; 4 glaziers; 8 markers; 100 pane pieces; 1 scoring board; 1 starting player tile; 1 glass tower; 1 bag; rulebook. That said, I recommend first-time players start with the original game before diving into the sequel, just for the sake of getting comfortable with the core system.

With only two possible actions player turns flow quickly and whilst you cannot do a lot of forward planning until you get to see which Pane Pieces have been left for you, there is minimal downtime. This can also create incentives to force a player to take too many tiles of one color by pushing the color they need to the middle of the table.Whether its a quick game between rounds or an all day main event, the Goonhammer team can often be found pushing chits, cubes, and cards around a board game. A lot of folks are going to like that, and they may use nonsense descriptors like “gamer-y” or “thinkier” when describing it. Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island.

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