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Games Workshop Warhammer 40,000 Codex: Dark Angels

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The primary issue here is the cost-benefit analysis for the jet from the Dark Angels’ chapter tactic; unlike the Nephilim, the Dark Talon can hover, so you could conceivably fly it to where you want it to be and, if it survives, have it sit still and start hitting on 2s. The issue here – as with all aircraft and vehicles – is that without CORE the Dark Talon is missing consistency, and brining a Techmarine isn’t a particularly good solution. The mortal wound output is still worth looking at however, particularly in an environment flush with Scarab Occult Terminators, Deathshrouds, and even other Deathwing. Introduction ........................3 Sammael on Corvex ........................................78 Ravenwing Ancient .......................................104 Date Unknown: The secret Purging of Allhallow in cooperation with the Tau due to a psychic plague affecting its population. [47] But what if there’s nowhere to retreat to or your Marines are hotly contesting a vital objective and can’t afford to move? In the maelstrom of close-quarters combat, none are as adept at leveraging their firepower as the Dark Angels.

Something to keep in mind here when we start to talk about Dark Angels, is it’s just a type of way to play Space Marines. The faction rule is still going to be Oath of Moment, as shown on Warcom where we get to choose a unit to reroll all hits and wounds against for the battle round. Rules for units that are only available to the Dark Angels Chapter and their successors – including 23 datasheets

Lastly, I could say a thousand more words on Deathwing Knights than what was covered above, but simply put they’re one of the best datasheets in the game and are well worth your time. Add a Captain in Terminator Armour with Adept of the Codex to keep them in Tactical Doctrine when they don’t need to go supersonic, and consider an Ancient in Terminator Armour to bump up their low OC, and go to town. This is a great spell for when things like Mortarian, Bladeguard Vets, or any other scary close combat thing is approaching you JoJo style. Give them a brain worm and make them fight after all your friendly guys. B Essentially, this makes Deathwing armies viable as a Strategy, and a necessity in Nephilim where you only have 6 CP in a Strike Force game. Inner Circle Deathwing are incredibly hard to kill and giving them ObSec makes them particularly good at holding objectives in the middle of the table (Nephilim has lots of these). Add Armour of Contempt on top of that and Deathwing Terminators are one of the game’s most durable units – nightmarishly so when you give them an Apothecary. 2nd Company Armor of Contempt –Armour of Contempt was a big improvement for marine armies across the board but particularly for those armies with powerful units with a 2+ save and especially for those with Objective Secured on their 2+ units. Deathwing Terminators are incredibly hard to kill and make for an effective unit that can sit on objectives in the middle of the table and bully other units off them. Both sample lists here come from the WTC, one was played by myself in the Singles and the main event, the other by Team Poland in the main event only. Both show some very different takes on the support provided to a Deathwing Knight core, one focussing on the traditional Desolation Marines, while the other goes heavily into the Land Raider Redeemer to create a crushingly powerful midboard. Innes Wilson – Warmaster GT 5th Place – Dark Angels: Gladius Task Force

Lots of Unique Vehicles, Not Enough Support – From the Dark Talon to the Land Speeder Vengeance, the loss of re-rolls to support over-charging plasma batteries, or to help our Rift Cannons do damage is a meaningful change from times past and can make it harder to depend on those vehicles. Ravenwing Talonmaster .................................79 Servitors ..........................................................105 Oath is hard to use for a multi-phased army: Make no mistake, as much as there are many viable combat options present for Dark Angels, this is still 10th Edition. You are going to run shooting elements of some (and often many) stripe. What that is depends a little bit on what you’re trying to build to beat, but Aggressors, Desolation Marines, and Inceptors (as well as some more exotic fare) all show up regularly in well performing Dark Angels lists. Oath of Moment is a resource, not an army wide buff. It’s on you as the player using it to figure out if you need to save it for your melee, or if you can pump up your shooting phase to full effect. In the earlier stages of the game where you’re not charging this is a lot easier, but knowing the breakpoints where you need it to make a crucial combat happen and where you can skip it will improve your performance significantly. Must Have Dark Angels Units Secret Agenda (1 CP) –Use this Stratagem after selecting secondary objectives or Agendas. Do not reveal one of your selections to your opponent. The first time you score victory points or experience points for it, reveal it to your opponent. Note that you must still have a record of your selection. We recommend writing it down and concealing it until revealed. You can only use this Stratagem once. This Stratagem had a lot more play before Nephilim removed To the Last from the picture; now there are scant few End Game objectives you’d actually take with it and spend your precious CP on it. As it is, the only objectives that really work for it are Assassination, Bring it Down, No Prisoners, and potentially Martial Interdiction – most of the other end game objectives have actions that give them away pretty much immediately. D ( Gunum: S+ Gold Ultra Tier)

Dark Vengeance

Trephination (Witchfire) -WC 5 –The closest enemy unit within 18″ of and visible to this PSYKER suffers D3 mortal wounds. If the result of the Psychic test was greater than the Leadership characteristic of the enemy unit, that enemy unit suffers three mortal wounds instead. Combat of All Kinds– From shooting to close combat, Dark Angels and their versatility can do it all. From the debilitating defensive stratagems like Line Unbreakable, or the supporting purer damage taken with Weapons of the Dark Age, the army can be effective in every stage of the game. M41 Siege of Vraks — Supreme Grand Master Azrael led nearly half of the chapter during the Siege. The force arrived on board the Battle Barge Angel of Retribution and the Strike Cruisers Sword of Caliban and Salvation and a small number of Escorts. [6a] Bladeguard Ancient [6 PL, -2CP, 105pts]: 5. Decisive Tactician (Aura), Chapter Command: Chapter Ancient, Frag & Krak grenades, Heavy Bolt Pistol, Pennant of Remembrance, Stratagem: Hero of the Chapter, Stratagem: Relic Engulfing Fear (Maledictions) – WC 7 –Select one enemy unit within 24″ of this PSYKER. Until the start of your next psychic phase:

Adamantine Mantle. Let us a model ignore wounds on a 5+. A solid boost in durability for a character, and best on characters who do not benefit from taking artificer armor. B An Undead Dwarf is rare enough at the best of times, but one who specialises in the passing game is nothing short of a phenomenon. Skrull Halfheight can play for Sylvanian Spotlight and World’s Edge Superleague teams, so if you want to surprise your opponent with sublime passing plays, save some inducements to splash out on this diminutive Star Player. As though to answer The Lion's call the Rangda renewed their invasion of the Imperium. In the Rangdan Xenocides waged on, this time with The Lion leading his Legion alongside his brother Leman Russ. [63c] As the first of the Astartes Legions, the Dark Angels were quite large during the early to mid Great Crusade. However during the Rangdan Xenocides the First Legion lost 50,000 Battle-Brothers saving the northern Imperium, a steep cost they would never truly recover from. This contributed to the Dark Angels eventually losing their status as the most powerful Space Marine Legion, a title that would ultimately be claimed by the Ultramarines. [36] Date Unknown: Battle for Bane's Landing — The 5th Company under Master Balthasar confronts the Chaos Space Marine warband known as the Crimson Slaughter in a quest for vengeance for their earlier killings of Battle-Brothers. [18]Sapphon — Current Grand Master of Chaplains & Master of Sanctity. He received the post neither due to age nor ability as an interrogator (Asmodai is his superior in both these things) but due to his ability as an inspirational leader, also referred to as the Finder of Secrets. [4c] Very Elite Army– Your army is frequently going to rely on expensive, difficult-to-kill units that cost a lot of points and that means your model counts are going to be low, which makes covering large parts of the table difficult. Additionally if the meta is flooded with under-costed threats you’re going to feel that more accutely.

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