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Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Rockgut Troggoths

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This crude but potent ballista fires huge bolts specially designed to pierce the tough hides of giant creatures. With its Skewered rule, the bigger your target, the more wounds this vicious weapon inflicts. Get a load of these stats. Just like their cave-dwelling counterparts, these troggoths have preternaturally fast metabolisms that allow them to regenerate wounds at an alarming rate.

I'm still torn on what exactly I'll be doing since I have a swamp themed Fimir army, but never had any Fellwaters as they were just bad by comparison. Now they're good, so at 2k points I can see myself running 1k points of trolls and 1k points of Fimir as GA Destruction; Arachnacauldron getting those juicy spells out of allegiance. At 1k I'd go Gloomspite. There's always the possibility that I'd go 2k with all trolls but that's too expensive for an immediate buy. Dust-Gargant • Ghurish Gargant • Mason-Gargant • Mega-Gargant • Mere-Gargant • Moss Gargant • Sky-Titan • Storm Gargant • Ulguan GargantThere’s 3 kinds of Trogg units, plus a leader and a named leader. While not a ton of variety, lets try and keep it in theme as best we can. Allegiance: Gloomspite Gitz The Kruleboyz are well known for using their menageries of beasts in battle, like the Sludgeraker and Marshcrawla Sloggoth . They’re also experts at killing giant Monsters, and the Beast-skewer Killbow is their most effective ranged weapon. This isn’t a terribly long article because there just isn’t a lot here. The fluff is pretty much what you’d expect, just a bunch of dudes having fun causing mayhem, and the rules aren’t anything we haven’t seen before but they’re powerful and are new for the Gloomspite Gitz.

This time around, the unique allegiance is Glogg’s Megamob. The second subfaction granted to Gloomspite Gitz after Jaws of Mork you probably guessed similar to how Jaws of Mork tried to make an all squigs list viable, this is based on Troggoths. Practically every ability is designed to buff troggoths and like most subfactions, comes with a mandatory relic and artefact. Allegiance Ability: Monstrous Regeneration Daemon Prince • Familiar • Fury • Khornate ( Bloodletter • Bloodthirster) • Nurglite ( Great Unclean One • Nurgling • Plaguebearer) • Slaaneshi ( Daemonette • Keeper of Secrets) • Soul Grinder • Tzeentchian ( Gaunt Summoner • Horror of Tzeentch • Lord of Change) • Verminlord While the Troggoth is no slouch in combat, it isn’t the fastest creature around. Kunnin’ bosses will want to take advantage of the Supa Sneaky command trait. The kit also features a crew of grots for reloading and general maintenance, so the orruk operator can focus on making those lethal aimed shots.Trugg’s Troggherd changes how he plays, giving him an Army of Renown that homes in on a specific archetype inside an existing battletome. For Trugg’s Troggherd this means a march of troggoths big and small with new rules, command traits, artefacts of power, plus a bespoke grand strategy and battle tactics. Trugg’s Troggherd is first up, and it’s made exclusively from units with the GLOOMSPITE GITZ and TROGGOTH keywords, with every non-hero unit gaining the Battleline role. We carry a complete line of every size of magnetic and non magnetic bases for Age of Sigmar. Base Sizes - Chaos Covertly shift this hulk into an ambush position, then splat your enemies with those clubs. Given the troggoth’s bulk, Mork would be proud. Beast-skewer Killbow Trugg is the real star of the show, a MONSTER in size (and keyword) with antlers sprouting from his throbbing bonce after centuries spent napping in the nurturing realm of Ghyran. These healing energies now flow through his veins, and he is Imbued with Life , sporting 16 wounds and adding 3 extra wounds to his Regeneration – that’s a total of D3+3 for anyone who isn’t a dedicated troggoth-head. Da Bad Moon gives us another blessing yet again! Not two months after the last Tome Celestial, we get another one, and for Gloomspite Gitz again! Last time it was The Jaws of Mork aimed at the popular mascot of the Gloomspites, the Squigs. This time, the other, less appreciated mascot, the Troggoths get to shine. These sentient mushrooms are beasts of destruction, focused only on eating and napping and then whatever it takes to get one of those two things. With the newest White Dwarf you can field your own squad of them for a decidedly different type of playstyle from the normal gitz lists.

So I've been playing around with the numbers a bit and I feel like there are three questions which have to be asked when going into a list. Trugg’s Troggherd is just one of the four Armies of Renown in Reign of the Brute. To supersize your experience, try King Brodd’s Stomp, which unites all of the strongest Mega-Gargants under Brodd’s heel. Alternatively, there’s the Grundstok Expeditionary Force, which applies overwhelming pressure to its foes with Thunderers and Grundstok Haulers.

Command Ability: Oblivious to Sorcery

Troggoths are not complex creatures, they care not for deep aspirations. They sleep in their caves and if it were up to them they’d like to keep it that way. Glogg, a particularly cunning Troggoth (by which I mean only somewhat stupid instead of very) who has, despite all odds managed to form his own Trogherd and keep it going. Most Trogherds tend to burn out after a time, once their hunger has been satiated and they return to sleep. Glogg has, somehow, kept it going though no one is sure how. Guided by the Badmoon, this particularly dangerous Trogherd travels across the Mortal Realms, seeking new strains of fungi to eat. The second and most important reason is that for the first time we can now field a 100% Troggoth army and this needs to be celebrated! As for the battalion, even at 2k it's too expensive, even if you factor in that 50 points of Command Point. The extra item is cool, but again I'd rather have more trolls as they'll be doing more damage than natural 6s to wound ever will provide.

This collection of dim but mighty Troggoths remains affected by The Bad Moon’s Orbit like any Gloomspite Gitz army. As the celestial object crosses the board it grants the Moonlit Hide trait to Troggoths it effects, but the biggest change is that Trugg’s Malfunctioning Leystone emits an Aura of Haywire Magic which applies all of those random effects to every single unit. The troll hag is cool as a model, but not exactly something I want to paint or field as it's a bit rank (which is impressive for a miniature), so what I'd likely do is get a Dankhold and get converting; I'm thinking of a hood over its face that covers its eyes and some shamanistic additions. Along with a 120mm base of course. Not a case of it might be cheaper, it's just the aesthetics.As this is a bit of a unique case for the destruction forums I'm going to layout a few basic things as to what sort of lists go here and what goes in the main Gloomspite thread. Their fantastic damage potential makes both units excellent additions to a Kruleboyz army, so let’s take a look at their warscrolls for all the juicy details. Breaka-boss on Mirebrute Troggoth This deadly duo combines the cunning of a Kruleboyz boss with the primal strength of a Mirebrute Troggoth, the smellier cousin of the Dankhold Troggoth that the Gloomspite Gitz often coerce into battle. Dankhold General or Skragrott, I really think those are the only 2 general choices for Dankhold armies.

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