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Posted 20 hours ago

Body Glove Women's Smoothies DITA Solid Triangle Slider Bikini Top Swimsuit

£16.03£32.06Clearance
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ZTS2023
Joined in 2023
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Outfit Studio: Improved smooth brush for better results and more reliability for seams (by sts1skj) If your edits were done purely using sliders and you want to release the built meshes, you must ask for permission first. HARD REQUIREMENT, just a reminder that you NEED to build the body and outfits in Bodyslide, otherwise this won't work Outfit Studio: Improve brush settings popup (wider, text fields, better dismiss handling). (@ousnius) BodySlide: Added a button located next to the outfit name for loading a project directly into a new Outfit Studio process.

For BodySlide projects that need parts of the body removed, a zap is still the preferred non-destructible method. Outfit Studio: Added ability to copy shader/texture paths/alpha properties from another shape in the shape properties. Optional, but required if you want to customize the shape of the body or for the CBPC or SMP versions. Outfit Studio: Added "loadAll" attribute to reference template definition files (load all shapes) (by ousnius) Absolultely Required!! You need this to load the presets into the game as well as generate batch mesh files for any armor and clothing mod you plan on using.HARD REQUIREMENT, just a reminder that you NEED to build the outfit in Bodyslide, otherwise neither mod will work Recommended. This mod already comes with meshes built to CBBE Curvy. If you want any other preset, you'll need BodySlide. Outfit Studio: Changed "Reset Transforms" to apply global transform to prevent some shapes from moving out of place.

Optional, but it's required if you want to customize the body and it's required to build CBPC and SMP files. After BatchBuilding, the files will appear in your Overwrites folder. You will need to create a new mod folder, for example 'BodySlide Output', move the files from Overwrites into this folder, and then enable it. The Baths adjustable bikini is designed in a rich, electric blue and adorned with bespoke gold hardware which gives a luxe finishing touch in a soft sustainable flat fabric. The adjustable gold hardware creates a perfect fit. Preset XML files created using BodySlide are free for you to use. You are also free to upload and share them with others!Outfit Studio: Added ability to name and save poses to XML files. Pose files can be shared with others. Here's a video tutorial by Gopher on how to install body mods and BodySlide with the Nexus Mod Manager. Outfit Studio: Fixed loading OBJ into empty project adding bogus bones. These came from the blank skeleton files that were loaded into the project behind the hood. Optional. Required when building her body shape and armors with BHUNP presets and the included slidersets.

Outfit Studio: Changed OBJ import to always start out as static meshes. Copying or painting weights will make them skinned. General: Increased far clip distance from 100 to 1000 for rendering larger meshes (matches Blender default). Outfit Studio: Meshes can now be changed to full precision even without having normals/tangents (FO4).

Q11: Why do I get an error saying "OpenGL context is not OK" for Outfit Studio or the preview window? You gotta build the tail meshes in Bodyslide. Otherwise they won't have tails. I made the tails for HIMBO and 3BA. They might work on other bodies, but I don't know. Outfit Studio: Fixed duplicated/separated shapes not using newly painted or copied weights of the source.

OS: New feature "Mask Symmetric Triangles" for masking mirrored triangles with identical data. (@sts1skj) Optional- Required only if you wish to use the Bodyslide files] CBPC - Physics with Collisions for SSE and VR OS: OBJ/FBX Import: Added option to update normals when merging data with an existing shape. (@sts1skj)Outfit Studio: Fixed wrong skinning when exporting only the selected shapes after having deleted vertices. Outfit Studio: Implemented new tools: Collapse Vertex, Flip Edge and Split Edge (see wiki for details) (by sts1skj) Outfit Studio: .osp and .nif files can be loaded directly into OS now ("Open With" in Windows Explorer). Outfit Studio: Fixed issues with importing meshes from OBJ/FBX that exceed max vertex/triangle counts. Instead, an empty mesh is created now. Note that Vortex/MO aren't perfect and may not install all of the files, especially Setup.xrc. If so, you may have to install manually.

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