276°
Posted 20 hours ago

Vulkan He'stan: Forgefather (Lords of the Space Marines)

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

There are very few Salamanders successor chapters. At the outbreak of the Horus Heresy, the Salamanders legion was in the first wave of troops todeploy to the surface of Istvaan V in an effort tocrush thetraitorous Horus Lupercal. They were betrayed – instead of reinforcements, the legions in the second wave of the assault met them with a hail of murderous gunfire.

During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it. Kesare's Mantle - A legendary drakescale cloak made of Adamantium-hard drake scales that was made from the near-inpenetrable hide of the infamous salamander Sho'Valla. The Forgefather: If Vulkan is your Warlord all Meltaguns, Combi-meltaguns, and Multimeltas in his detachment are Master Crafted. When the primarchs were first created within the gene-laboratories hidden beneath the Himalazian Mountains on Terra, though the machinations of the Chaos Gods the gestation capsules of the nascent primarchs were scattered across the galaxy. The Promethean Opus (source of much Imperial knowledge of Vulkan) tells the tale of how one of the Emperor's superhuman children ended up on the feudal Death World of Nocturne during one of its tumultuous periods known as the "Time of Trial."Hell, if we count Shrike and Tigurius, they have weapons that Primaris Marines don't have access to, period (Lightning Claws, Force Staff) as of right now. If the Tactical Doctrine was active for your army during the previous battle round, you can change it so that the Assault Doctrine is now active. Vulkan over one of his fallen sons, ready to bring his righteous wrath against the enemies of the Imperium Playing Vulkan can seem really straight forward on the surface. His stat line screams tank character at first, until you realize he’s missing Eternal Warrior. At T4 he’s one failed save against Str8 away from coughing up Warlord. He is your Warlord. There’s no reason to take him if he isn’t. Over the years, I’ve played Salamanders on and off since 5th edition, I’ve come to play Vulkan in a fairly specific way. He’s a MEQ (Marine Equivalent) killing machine. Twin-linked heavy flamers put out massive numbers of wounds and his Str6 AP3 Mastercrafted, digital weaponed, staff carves through Marines like Ser Barrister Selmy through cake, or other Kingsguard. Just not chumps from the Sons of the Harpy. Book Barristan > Show Barristan.

Salamanders aren’t a premier close combatfaction like the Blood Angels or Space Wolves, but they shouldn’t avoid it either – Salamanders melee tactics are perfectly valid. After the slaughter ended, Vulkan saw the Remembrancer loitering by the arch and then suddenly disappearing. Following him, Vulkan and his elite Pyre Guard descended into the chambers beneath it, through a portal at its base. There they found a crude warding ceremony taking place, conducted by the primitive human tribal priests, who were ready to sacrifice an ancient Dark Eldar witch. Finally, Vulkan realised the truth: the arch was in reality, a Webway portal (though none of the Imperials, including Vulkan, knew this at the time); Vulkan had seen a "gate" like this before, in his Nocturnean youth, when Dark Eldar repeatedly utilised such a portal to raid and pillage the planet. The Charybdis’ voyage to Nocturne made for a tale of epic proportions, for the Archenemy would not let the chance to retrieve the body of a Primarch go so easily. Suffice it to say that through the Salamaners' heroism, obstinance, and great sacrifices, did the Charybdis reach its destination, but it was not alone. Both the Death Guard and the Word Bearers had followed the valiant Battle Barge's course, intent on claiming the Primarch's body and the mighty weapon still lodged in his chest. In a last desperate gamble, the Charybdis sacrificed itself on the guns of its enemies to allow the twenty survivors of the Pyre, amongst them Artellus Numeon, to covertly evacuate Vulkan's casket in a Thunderhawk gunship to Nocturn's surface. This ruse de guerre was, however, only short-lived and the Thunderhawk was soon severely damaged, causing it to crash-landed along the Acerbian Plaine. Fortunately for Numeon and fellow survivors, Nocturne was not entirely defenceless, as Lord Chaplain Nomus Rhy'tan soon rushed to the small party's crash side. Retrieving the Primarch's body just in time to reach one of the Legion's new bastions, the Draconis Gate, the Salamanders defended their homeworld against the invading Death Guard forces and utterly annihilate them. As Forgefather, He'stan has worked his way from system to system in search of the nine artefacts of Vulkan, his only clues coming from the Tome of Fire, which is extremely difficult to interpret, let alone put into use. Instead of calling solely on members of the fourth company, He'stan can call on any number of Salamanders to aid him in his quest. The Salamanders are more than happy to cleanse an area of a world on a rumour that a piece of their history is there. [1]At the start of the battle, each objective marker on the battlefield is said to be contested, and so is not controlled by either player. To control an objective marker, a player will first need to move models within range of it. A model is within range of an objective marker if it is within 3" horizontally and 5" vertically of that objective marker. As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1. With the enemy defeated and Nocturne safe, the proper ceremony was conducted to remember Vulkan's passing. The Primarch, still wearing his artificer armour and clenching Dawnbringer in his hands, was carried into the fiery heart of Nocturne's sacred mountain, Mount Deathfire. The fulgurite spear was still jutting from his chest, as no one was able to remove it. In the presence of the remaining more than 700-strong honour guard -- all that remained of the Legion as far as any of the Salamanders knew -- Vulkan was lowered into the burning caldera of the volcano. No further miracle manifested itself. Vulkan had been given over to the earth and consigned to the flame and had not risen again. The events immediately following the end of the great galactic civil war are even more obscure in current Imperial records and perhaps known only to the taciturn masters of the Salamanders' Librarius. What is clear, however, is that when the Ultramarines' Primarch Roboute Guilliman authored the Codex Astartes during the Reformation of the Imperium after the end of the Heresy and prepared the plan to safeguard the Imperium from another civil war by breaking down each Space Marine Legion into a single Chapter comprised of only 1,000 Space Marines, Vulkan stood alongside Leman Russ of the Space Wolves and Rogal Dorn of the Imperial Fists in opposition to the plan. However, like the others, Vulkan eventually acquiesced rather than put the unity of the Imperium at risk once more.

The Spear of Vulkan - A mighty relic Power Weapon that takes the form of a huge master-crafted halberd, once wielded by Vulkan himself. The incandescent blade of this polearm can set even ceramite ablaze. During the Great Crusade Vulkan gained a reputation among its participants for his unusual empathy for a primarch towards average Humans as well as his extraordinary ability to craft unique and powerful items of advanced technology. As the close of the 41st Millennium approaches, the current Forgefather of the Salamanders is Vulkan He'stan. Since his earliest days as a Scout Marine, He'stan had been a much-noted warrior. He alone of his recruiting class captured a unique beast. For his mantle he slew a mottled tri-horn, amongst the most vicious and cunning of their reptilian breed. Even teams of veteran drake-hunters might struggle to accomplish such a deed. He'stan's skills as a smith -- working his hammer upon the anvil -- were such that the master artificers stopped over his works and admired them. The sentiment was expressed in a number of ways, but all amounted to the same: truly did the blood of Vulkan himself run in the Novice. If the Devastator Doctrine was active for your army during the previous battle round, you can change it so that the Tactical Doctrine is now active. He'stan was originally the Captain of the 4th company and served in that role for a century. The Chapter Council then called him to set aside his duties as captain and become the Forgefather. As he let go of his old duties, he also received a new name; Vulkan He'stan. As a result, he lost his original name. [1] ForgefatherThe next is the Eye of Vulkan, a spacebound Defence Laser assembly that stands eternal vigil over the Salamander's fortress-monastery on Prometheus.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment