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SHIVER RPG Core Rulebook

£9.9£99Clearance
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Want to use our ambience files for your livestreams, podcasts or other commercial projects? Subscribing tot his tier will give you access to a creative attribution license for all the SHIVER Ambiences and Soundscapes we release through Patreon to use in your own projects for profit. SHIVER is setting neutral allowing you to play any story, anytime, and as anyone. Want to play a game of teens in survival mode against a zombie horde? Kids on Bikes who dread exploring a haunted house on Halloween night? Or perhaps a medieval monster hunter looking for a werewolf, vampire or mage? SHIVER can deliver stories and characters for anything from cult pulp classic to Cthulhu fuelled eldritch mystery. Shiver Gothic comes to unlife as two books; Secrets of Spireholm and Disciples of Dregstone. They add new Archetypes, adventures and monsters.

Secrets of Spireholm is a huge Gothic campaign that can be played over a large number of sessions taking characters right from their early levels as nighttime novices all the way to hardened veterans of horror. Inside you’ll find everything you need to play the story including monster profiles, items, NPCs, and plot galore.Each archetype, with the exception of the Survivor, has a preponderant linked Skill where you can assign the highest value, which is 5. One thing that I learnt through this project is that the definition of Horror is extremely broad. Jaws, Jurassic Park, Scooby Doo, all these titles fit within the Horror genre just not in the gorey axe wielding murderer way that maybe you see picturing a ‘traditional’ horror film or tv show in your head.

I much prefer to play a light horror comedy style story with a feel akin to films like The Mummy or The League of Extraordinary Gentlemen. Stories where monsters and darkness are present in the plot but not to an overpowering degree. But my brother will happily play with some diehard horror fans with gore and scares galore.”Shiver proves to be an interesting and extremely versatile game. The atmosphere is undoubtedly one of the main elements in this type of game and the core book itself provides a number of tools to help the Director.

Although the themes proposed by the game are evident from the title, Shiver could have had a paragraph dedicated to explaining how to manage it at the game table. In my opinion, this is an important detail, especially for less experienced masters and it is a real pity that there is not even a reference in this regard. We wanted to show off what the system could do and focus on all the different stories you could tell over the course of a single session like a movie.” Menzies continues. An additional one-shot story, 'It Lives', graveyards in Spireholm are being raided, bodies alive and dead are going missing. You and the other concerned citizens of Spireholm are out to investigate and find the culprit. Sometimes the characters will be able to survive and defeat the evil that is afflicting the city, at other times they can all die and the story will end in a more gloomy way.I’m a fan of the entire visual aesthetic of the game and cannot wait for the paper edition to arrive. The art is relatively simple, it’s not like, say, Kult, but it still manages to convey subtle touches and spookiness.

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